woodelf said:
Correct me if i'm wrong, but can't you get significantly better dodge bonuses from magic and spells than from Dex at high levels, when the ranged-touch attacks become a real problem?
That depends on the character. The aforementioned Dex 30 character is getting a +10 dodge bonus...more than any of the magic items invidually give her. The druid, on the other hand, only has a dex of 12, and a dodge bonus of +1. Since they stack, it makes quite a difference. You can never have too much AC, since it's the not first attack you're really going to be protected from, it's the second, third and fourth.
woodelf said:
My point isn't that the Dex modifier to Ref saves doesn't matter at all--oviously it does--but that it is relatively small and can easily get lost in the various other modifiers. Particularly the die roll itself.
But as levels go higher, there are so many effects to stack, that each piece IS important. A cloak of chaos, a ring of resistance, slippery mind, Holy Aura, Haste and a ton of items and other effects may be in force at any given time. The game expects this. At high levels, most saves are polarized into 'you'll need a 20' or 'don't roll a 1'. This is due to just these effects I've mentioned, that most parties have available and active. An 18th level wizard rarely fails his WILL roll, and a against a comparable FORT save, he hopes for the best....unless he's buffed sixteen ways until Sunday, in which case the same applies (at the cost of other party resources).
woodelf said:
Oh, and btw, one of my biggest complaints with the feat system is the way it implicitly limits options, and not letting everyone have the equivalent of things like Combat Expertise and maybe Power Attack are exactly the sorts of things i have a problem with. If it were up to me, simple tradeoffs between power and accuracy, or attack and defense, would be stock options (well, the latter even sort of is), just as much so as the choice between attack and full attack currently is. And Spring Attack is another one that shouldn't be necessary, but is just an artifact of the freeze-frame effect of D&D3E combat. Again, if it were up to me, the turn-order system would be such that everyone can do that.
Would balance be altered? Obviously. Would it be broken, or lead to an imbalanced game? IMHO, no, so long as everyone had it, and it wasn't a surprise (so no one was gipped couse they paid for the feat, or somesuch. It'd still be balanced just in a different way--just as allowing charge to bend the general rules for movement and attacks makes the balance of strategies different than if it didn't.
So, your contention then is that if everyone gets a feat for free, it's balanced? That seems more than a little off-base, to me. A wizard isn't going to thank you for getting Spring Attack for free, while a rogue will jump for joy at the prospect. Weapon finesse for a barbarian wielding a greatsword will be of little use, while the bard will be glad of the free ability. The fighter won't much care for the Scribe Scroll feat, either. In fact, no matter what you do, the Fighter will be irritated, as feats are his stock in trade, and you're giving them away like candy. As far as I can tell, you're giving melee based characters some freebies, and possibly giving some classes bonuses for no particular reason.
The system already offers some of the options you desire: Attack Defensively allows you to increase your AC, no feat required. Charge allows you to increase your bonus, again no feat required. Both have positive and negative options to them. I think you're having problems with an esoteric combat system not giving the same level of options to each character, while I see it more as a balancing act of letting characters make their own choices, but rewarding those who specialize more than those who don't....at least in certain situations.