Touch of Golden Ice


log in or register to remove this ad

Particle_Man said:
I thought the effect was automatic. You can't NOT trigger it, which might be a minor social/stealth drawback.

Drawback? Hardly. It's like saying "DR 10/- is a drawback because if you just happen to be in disguise and someone cops a feel they might thinks something's up..."
 

If I were running a campaign right now, I'd bar Touch of Golden Ice (and any other ravage out there) before I'd restrict anything else out of BoED- it really doesn't have the right feel to it.
 

Dannyalcatraz said:
If I were running a campaign right now, I'd bar Touch of Golden Ice (and any other ravage out there) before I'd restrict anything else out of BoED- it really doesn't have the right feel to it.

Or give it a limited number of uses/day, like 3+cha modifier or something.
 

Nah- I really don't like its flavor, regardless of uses per day. I can accept "evil powers" having poison or contagion type effects, but "good powers" just shouldn't.
 

It's a blah feat ... it's overpowered to give a PC a poison attack, but the DC is so low it means after about level 6 all you're doing is forcing the GM to make a roll every time your character strikes to check for poison.

I'd considered it for a cool sort of "frost" monk that slowly freezes his foes solid with Golden Ice, but, blah. It was too crazy broken to even bother the GM with it.

--fje
 

lukelightning said:
Or give it a limited number of uses/day, like 3+cha modifier or something.
Now that's a really good idea. I can say from experience that others are correct: after level 6, all this feat does is force the battle to go slowly while your flurrying monk makes the GM roll checks for each hit, AND it is a poor man's (yes, poverty man's) detect evil.

But a much better way to use this ability would be to give the character a fixed number of times per day, say times per day = character level, and increase the save DC as well, so save DC = 10 + character level or maybe 10 + 1/2 character level + WIS mod like stunning fist. That way it would continue to be useful as the game goes on, but not slow everything down.

...Although, now that I think about it, that pretty much just makes it into stunning fist all over again. Eh.
 

lukelightning said:
Or give it a limited number of uses/day, like 3+cha modifier or something.

This is the house rule I use. To make up for the limited uses, I let the DC work like stunning fist (10 + 1/2 character level + charisma modifier in this case.)
 

The best way to nerf TOGI is to just force exalted to be played right. Exalted characters are supposed to be the goody good goods of the world, so good they make a paladin balk. Normally I'm against balancing mechanics with roleplaying but that's exactly what the BOED is about it seems.

We tried out a module with exalted characters one time. The module called for a planetar to be sacrified to open up a portal to a dark realm so a great evil could be stopped. The planetar was willing to die, but the players could not kill him. Even for the greater good they could not justify killing an angel.
 

Dannyalcatraz said:
Nah- I really don't like its flavor, regardless of uses per day. I can accept "evil powers" having poison or contagion type effects, but "good powers" just shouldn't.

Yeah, I don't like the flavor of golden ice...or yellow snow either. :uhoh:
 

Remove ads

Top