Touch of Healing/Hustle/Force March

d(sqrt(-1)) said:
I'm also thinking that as the feat only mentions hp, that could be the requirement for healing, e.g. if you have 50 hp, take no lethal damage and accrue 20 nonlethal, then ToH can't do anything for you. If instead you take 30 lethal and 15 nonlethal, then ToH can heal 5 lethal to take you to 25 (half hp), and this will also heal 5 non lethal, but no more.

Yup, but you can get to the end of your forced march on half hit points with no non-lethal damage.

In your example, where the character with 50 hit points has taken 30 lethal and 15 nonlethal damage:
1. Touch of Healing. Heals 5 lethal damage and an equivalent amount of non-lethal damage. 25 lethal, 10 nonlethal.
2. Stab character with dagger for 4 points of lethal damage. 29 lethal, 10 nonlethal.
3. Touch of Healing. Heals 4 lethal damage and an equivalent amount of non-lethal damage. 25 lethal, 6 nonlethal.
4. Stab character with dagger for 2 points of lethal damage. 27 lethal, 6 nonlethal.
5. Touch of Healing. Heals 2 lethal damage and an equivalent amount of non-lethal damage. 25 lethal, 4 nonlethal.

... repeat until PCs are at half lethal damage, no nonlethal damage. Forced March some more.

-Hyp.
 

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Hypersmurf said:
Yup, but you can get to the end of your forced march on half hit points with no non-lethal damage.

In your example, where the character with 50 hit points has taken 30 lethal and 15 nonlethal damage:
1. Touch of Healing. Heals 5 lethal damage and an equivalent amount of non-lethal damage. 25 lethal, 10 nonlethal.
2. Stab character with dagger for 4 points of lethal damage. 29 lethal, 10 nonlethal.
3. Touch of Healing. Heals 4 lethal damage and an equivalent amount of non-lethal damage. 25 lethal, 6 nonlethal.
4. Stab character with dagger for 2 points of lethal damage. 27 lethal, 6 nonlethal.
5. Touch of Healing. Heals 2 lethal damage and an equivalent amount of non-lethal damage. 25 lethal, 4 nonlethal.

... repeat until PCs are at half lethal damage, no nonlethal damage. Forced March some more.

-Hyp.

Yes, I did wonder about that, but if the PCs are going to resort to stabbing each other to get round the rules, I think I have bigger problems! If they are happy to end up somewhere with half hp at the end of their march, that might be ok. Of course, if they started with no lethal damage, they might be a bit more cautious about doing this, it only really works if they are on the half hp boundary.

As a related question, both Hustling and Force Marching cause fatigue, and the fatigue definition says that if you take any action causing fatigue you are exhausted. In the case of Force march that seems ok - you fail a second CON roll and become exhausted. In the case of hustle, you take the extra hp the next hour - so does that mean that you will automatically become exhausted after 3 hours of hustling, unless you heal the damage inbetween (1st = 0hp, 2nd = +1 nonlethal hp, 3rd = +2 nonlethal hp)?

cheers,

Mark
 
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