DragonLancer
Hero
For the record, the stat generation method that my group and I prefer is the standard 4d6 drop the lowest and put them where you want.
DragonLancer said:For the record, the stat generation method that my group and I prefer is the standard 4d6 drop the lowest and put them where you want.
Zappo said:Right. I forgot that.
There is min-maxing in character creation, but there is also min-maxing during play. Pulling out a pocket calculator and determining the optimal Power Attack after ten minutes of number crunching. That sort of things. It is very annoying for the rest of the group, because for someone who doesn't enjoy min-maxing it is a boring waste of time.
The Spectrum Rider said:I have no objection to min-maxing per se. But I often find that min-maxing players have an extremely narrow focus on what constitutes fun, enjoying the game, or "winning." If a situation doesn't lend itself to the very specific talents of their character, they get quickly bored. If you don't cater to them, they're frustrated. Sometimes they're one-trick ponies - most often, really good at combat, lousy at everything else - and bring less creativity than other players to their actions. (All their creativity has gone into the min-maxing, and now the only thing to do is follow it.)
DragonLancer said:But then this paticular player had a fighter/ranger/rogue/dwarven defender who at 8th (with a combination of class abilities, magic items and feats) ended up with an AC of 38-40! Nothing could touch him. He walked into combat like it was air. I didn't feel right throwing tougher and tougher monsters/opponents because thats unfair on the rest of the group who don't min-max.