ph0rk
Friendship is Magic, and Magic is Heresy.
Hypersmurf said:So if you want players to be able to use those scores, why not just call the game 49 point buy, and avoid the problem of having the Arcane Trickster with the equivalent of a +2 LA Race (unbalanced ability modifiers) compared to everyone else?
-Hyp.
The only issues are one: all cr calculations from the monster manual go out the door (probably not an issue for DMs on their toes), and two: too many ability points make more and more multiclass combos and prestige classes available without much penalty.
What do I mean by penalty? Look at what is required, under 32 point buy, to take the weapon master prestige class.
Ideally, that character (the weapon master to be) shouldn't be able to have the same strength score (for example) as say a barbarian or straight fighter type who isn't planning on going the PrC route. In other words, at an early stage in that character's training, he or she had to devote time to footwork and tumbling (dex) and reasoning and spatial skills (int), and spent less time bodybuilding. We're looking at something along the lines of str 16, dex 13 con 16, int 13, wis 10, cha 8.
With too many points, you could end up with the weapon master having the same strength score (18 easily with a point buy of 49) as the barbarian and ranger next door. (mind, the ranger can afford an 18 str, 18 dex, 14 con, 12 int, 14 wis, and 9 cha with 49 point buy. If those were average scores it would be an ECL +2 race!)
I don't want to debate the finer points of this ability selection method or that; I was just trying to point out that more ability points makes putting together wacky multiclasses easier - without penalty - something I think many people overlook in the min-max debate.