dildinon said:
where exactly do tough heros fit in a modern setting? all of the archetypes mentioned in d20 modern would fit better as either strong or fast heroes with high con. im going to be using a variant similar to the grimngritty system and the tough hero doesnt seem to make much sense.
Coming up with concepts for Tough heroes isn't that hard, IMO. Guards should take levels in Tough - Tough gives you Spot as a class skill (unlike DnD fighters, who make
terrible guards), and having a high BAB and damage isn't useful is someone catches you by surprise and uses Knockout Punch on you. Such a great feat.
Boxers should take levels of Tough. After all, Stamina (KO'd for only half the time), Second Wind and Remain Conscious are all great assets in the ring. So should bodyguards, for fairly obvious reasons. Knights should take it (you're already wearing heavy armor, why not go all out? And Ride is a Tough skill).
Bikers should take Tough levels. Not only is Drive a Tough class skill, but the stereotypical biker is kind of tubby anyway. Most wouldn't have Fast levels. Besides, they're pretty good brawlers and Tough heroes get the brawling feats as bonus feats.
Tough makes a great complement to the Strong class, too. If you're playing a melee warrior (especially in a D20 Past-style game) the combo works
very well.
A wilderness expert could easily use any physical class plus Dedicated, but in many cases Tough is the best one to use.
IMO Tough heroes have superior skills to Strong heroes (Drive, Intimidate and Spot are key, IMO) and their talents are also really good (damage reduction applies to both melee and ranged combat, Second Wind is sweet, Remain Conscious is sweet, etc). On the other hand, a Strong hero who keeps advancing his Strength score is going to melee better than a Tough hero - he has Melee Smash and his total attack bonus is going to be higher.