jbear
First Post
Having an entire party wiped at a non-climatic point of a campaign becasue of serious bad luck or seriously foolish play would indeed be a disappointing way to end an adventure, but I think as a DM you need to convince your players that the danger is real. All the time.
I've allowed other players to have heroic moments and pull their allies out from the jaws of death using a combination of powers bent by a 'Do Something Cool' card. I certainly wasn't going to fudge something for the dead player. But when it happened a second and third time I regretted it. Suddenly it was the situation the OP brought up; Death wasn't a real possibility because it got in the way of the adventure.
I had a sit down with everyone and explained that I had let the game go down a path I didn't want it to go and asked for their help to find a way back to where we all wanted it to be. In the end those who hadn't had a 'Get Out of Jail Card' free were allowed one. A once in a PC's lifetime card.
But even that was unsatisfactory. The players who hadn't used it didn't feel the same tension as those that had. And I found myself making a conscious effort to take it away from then.
The campaign was awesome. We moved countries recently which brought it to a screeching halt, but we managed to bring it to its climax with an epic series of battles with the hordes of the big bad gal who the PCs just managed to bring down with PCs down, dying and the rest within an inch of their lives. A death would have really messed that up. Still, I have to say, despite that, I'd never go down that path ever again.
The threat of death has to be a real, if its not, every victory won is cheap and meaningless.
I've allowed other players to have heroic moments and pull their allies out from the jaws of death using a combination of powers bent by a 'Do Something Cool' card. I certainly wasn't going to fudge something for the dead player. But when it happened a second and third time I regretted it. Suddenly it was the situation the OP brought up; Death wasn't a real possibility because it got in the way of the adventure.
I had a sit down with everyone and explained that I had let the game go down a path I didn't want it to go and asked for their help to find a way back to where we all wanted it to be. In the end those who hadn't had a 'Get Out of Jail Card' free were allowed one. A once in a PC's lifetime card.
But even that was unsatisfactory. The players who hadn't used it didn't feel the same tension as those that had. And I found myself making a conscious effort to take it away from then.
The campaign was awesome. We moved countries recently which brought it to a screeching halt, but we managed to bring it to its climax with an epic series of battles with the hordes of the big bad gal who the PCs just managed to bring down with PCs down, dying and the rest within an inch of their lives. A death would have really messed that up. Still, I have to say, despite that, I'd never go down that path ever again.
The threat of death has to be a real, if its not, every victory won is cheap and meaningless.
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