Tracking Character Harm/Health in Games

DrunkonDuty

he/him
HERO System has BODY which represents serious injuries, and STUN which represents ability to stay conscious. A character whose BOD goes below 0 is down and bleeding out. When negative BOD equals positive BOD the character is dead. A character whose STUN goes below 0 is woozy and has limited actions and all manner of penalties. -20 STUN equals unconsciousness.

There are optional rules for other damage effects including physical impairment, being knocked down, or even knocked flying into the distance.
 

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3catcircus

Adventurer
I prefer Twilight:2013's system. Made for modern combat, but totally works for any genre where you want to model reality without it becoming cumbersome.
 

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