Creamsteak
Explorer
Disclaimer: I have no intention of ever using these concepts in my own game, but I was curious as to how to do them, and would like contributions from the community.
I was considering what other types of training could be traded off for skill points gained every level. How many skill points would some of these things cost? Would there be pre-requisites for these abilities? What kind?
My Example
Fire Resistance (6 ranks per 1 point) - Characters can gain Fire Resistance of 1 per every 6 ranks of skill points they focus into this ability. Gaining Fire Resistance involves extremely difficult mental and physical conditioning to extreme heat. This resistance does not stack with any other kind of fire resistance, such as resistance from a spell or magic item.
Cold Resistance (6 ranks per 1 point) - Characters can gain Cold Resistance of 1 per every 6 ranks of skill points they focus into this ability. Gaining Cold Resistance involves extremely difficult mental and physical conditioning to extreme cold. This resistance does not stack with any other kind of cold resistance, such as resistance from a spell or magic item.
Heightened Strength (9 ranks per 1 point) - Long term physical training has enhanced your characters physical strength beyond it's original definition. This is an inherent bonus.
Heightened Dexterity (9 ranks per 1 point) - Constant practice in all areas of speed and precision pay off in an enhanced ability to use those practices. This is an inherent bonus.
Heightened Constitution (9 ranks per 1 point) - Tolerating harsh circumstances and dealing with extreme fatigue have helped you increase your physical resistance in all forms. This is an inherent bonus.
Heightened Intelligence, Wisdom, Charisma (9 ranks per 1 point) - Constant practice and use of your abilities have allowed you to enhance your own abilities in either Intelligence, Wisdom, or Charisma specifically. This is an inherent bonus.
* Bonuses to Saves (+1 for 9 skill points)
* Bonuses to Movement Speed (5 ft. for 9 skill points)
* Bonus Damage Reduction (1 point for 12 skill points)
* Bonus Weapon Proficiency (1 simple proficiency for 1 point, 1 martial proficiency for 3 points, 1 exotic proficiency for 6 points)
This concept was brough up by my friend Phil who has always been a little bit upset with the lack of 'learning' new abilities in DnD. He's always been a big fan of using a non-proficient weapon for a few levels, and only then taking a feat for it. This was just my take on a 'possible' way to handle it.
I was considering what other types of training could be traded off for skill points gained every level. How many skill points would some of these things cost? Would there be pre-requisites for these abilities? What kind?
My Example
Fire Resistance (6 ranks per 1 point) - Characters can gain Fire Resistance of 1 per every 6 ranks of skill points they focus into this ability. Gaining Fire Resistance involves extremely difficult mental and physical conditioning to extreme heat. This resistance does not stack with any other kind of fire resistance, such as resistance from a spell or magic item.
Cold Resistance (6 ranks per 1 point) - Characters can gain Cold Resistance of 1 per every 6 ranks of skill points they focus into this ability. Gaining Cold Resistance involves extremely difficult mental and physical conditioning to extreme cold. This resistance does not stack with any other kind of cold resistance, such as resistance from a spell or magic item.
Heightened Strength (9 ranks per 1 point) - Long term physical training has enhanced your characters physical strength beyond it's original definition. This is an inherent bonus.
Heightened Dexterity (9 ranks per 1 point) - Constant practice in all areas of speed and precision pay off in an enhanced ability to use those practices. This is an inherent bonus.
Heightened Constitution (9 ranks per 1 point) - Tolerating harsh circumstances and dealing with extreme fatigue have helped you increase your physical resistance in all forms. This is an inherent bonus.
Heightened Intelligence, Wisdom, Charisma (9 ranks per 1 point) - Constant practice and use of your abilities have allowed you to enhance your own abilities in either Intelligence, Wisdom, or Charisma specifically. This is an inherent bonus.
* Bonuses to Saves (+1 for 9 skill points)
* Bonuses to Movement Speed (5 ft. for 9 skill points)
* Bonus Damage Reduction (1 point for 12 skill points)
* Bonus Weapon Proficiency (1 simple proficiency for 1 point, 1 martial proficiency for 3 points, 1 exotic proficiency for 6 points)
This concept was brough up by my friend Phil who has always been a little bit upset with the lack of 'learning' new abilities in DnD. He's always been a big fan of using a non-proficient weapon for a few levels, and only then taking a feat for it. This was just my take on a 'possible' way to handle it.