Tradition Balance

Khaalis

Adventurer
Two topics on Tradition Balance

ATTRIBUTES
IMHO, I would recommend a balance in Attribute points given out by each "group" of Traditions since we have 2 tiers - Starter/Background and Class-based tradition.

Currently for instance it looks like most Starter Traditions assign a base of 4 Attribute points with the exception of Slave, which should be brought up to 4 points (for instance STR +1 & END +2 [representing hard labor], WIL +1). Then none are technically more "optimal" out of the gate (though anything with a +2 vs +1 in a desired stat could still be seen as more optimal but its a much smaller margin).

The rest of the Traditions seem to be all over the place making many of them much more optimal than the others (e.g. ranging from +3 to +7). I would rather see these built on a common frame of say +6 Attribute points. Less abuse for "new" traditions and more balanced vs. heavy optimization.
(Example - Thug: Currently only +4 so change to = STR +1, AGI +1, END +2, CHA +1, GC +1)

For instance in GlassEye's example of "Mage 4 vs. Mage 2, FireMage 1, Necromancer 1" from the XP thread...

Part of the issue here might be curtailed by balancing the Attribute points since we get:
* Mage = +5 attribute points per Grade
* FireMage = +6 attribute points per Grade
* Necromancer = +7 attribute points per Grade

So right out the gate, the Mage 4 is already at a 3 attribute point disadvantage. Then when we spend the upgrades to go to Mage 5 (5k xp) and Mage 2 / Fire 2 / Necro 2 (4K xp) the Mage 5 is now at a 6 point attribute disadvantage. Its not just MAG that is lagging but the whole attribute/dice pool scale.



NON-CASTER TRADITIONS vs CASTER TRADITIONS
This also brings up another point. Since Caster Classes get the equivalent of a Free +1,000 xp bonus per grade in the form of a new Spell List, perhaps you should look at giving the non-caster Traditions something in this slot as well? Perhaps something like one of these depending on the Tradition?
* +1 to one Attribute of choice from: (list of 3; not necessarily from the tradition list?)
* Choose 1 skill from this Tradition. That skill may have a Grade +1 above your tier restriction. May only choose each skill once. (Thus at Grade 5/Tier 4 you could have some skills at Grade 5.)
* Choose 1 skill from X tradition as a bonus skill.

Examples of how they would look, using Burglar:
* +1 to one Attribute of choice from: STR, END, REP
* Choose 1 skill from this Tradition. That skill may have a Grade +1 above your tier restriction. May only choose each skill once. (Thus could potentially have 5 skills at Grade 5 by Tier 4.)
* Choose 1 skill from the Alchemist tradition as a bonus skill.



This is spawned from Morrus's request to split topics into new threads.
Original thread: http://www.enworld.org/forum/showthread.php?354637-Previewing-the-new-XP-system
 

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Wojorides

Explorer
Mages Flexibility

Suggestion for the mage would be an additional Spell list they are supposed to have flexibility as balance to the other casters extra power.


Two topics on Tradition Balance

ATTRIBUTES
IMHO, I would recommend a balance in Attribute points given out by each "group" of Traditions since we have 2 tiers - Starter/Background and Class-based tradition.

Currently for instance it looks like most Starter Traditions assign a base of 4 Attribute points with the exception of Slave, which should be brought up to 4 points (for instance STR +1 & END +2 [representing hard labor], WIL +1). Then none are technically more "optimal" out of the gate (though anything with a +2 vs +1 in a desired stat could still be seen as more optimal but its a much smaller margin).

The rest of the Traditions seem to be all over the place making many of them much more optimal than the others (e.g. ranging from +3 to +7). I would rather see these built on a common frame of say +6 Attribute points. Less abuse for "new" traditions and more balanced vs. heavy optimization.
(Example - Thug: Currently only +4 so change to = STR +1, AGI +1, END +2, CHA +1, GC +1)

For instance in GlassEye's example of "Mage 4 vs. Mage 2, FireMage 1, Necromancer 1" from the XP thread...

Part of the issue here might be curtailed by balancing the Attribute points since we get:
* Mage = +5 attribute points per Grade
* FireMage = +6 attribute points per Grade
* Necromancer = +7 attribute points per Grade


So right out the gate, the Mage 4 is already at a 3 attribute point disadvantage. Then when we spend the upgrades to go to Mage 5 (5k xp) and Mage 2 / Fire 2 / Necro 2 (4K xp) the Mage 5 is now at a 6 point attribute disadvantage. Its not just MAG that is lagging but the whole attribute/dice pool scale.



NON-CASTER TRADITIONS vs CASTER TRADITIONS
This also brings up another point. Since Caster Classes get the equivalent of a Free +1,000 xp bonus per grade in the form of a new Spell List, perhaps you should look at giving the non-caster Traditions something in this slot as well? Perhaps something like one of these depending on the Tradition?
* +1 to one Attribute of choice from: (list of 3; not necessarily from the tradition list?)
* Choose 1 skill from this Tradition. That skill may have a Grade +1 above your tier restriction. May only choose each skill once. (Thus at Grade 5/Tier 4 you could have some skills at Grade 5.)
* Choose 1 skill from X tradition as a bonus skill.

Examples of how they would look, using Burglar:
* +1 to one Attribute of choice from: STR, END, REP
* Choose 1 skill from this Tradition. That skill may have a Grade +1 above your tier restriction. May only choose each skill once. (Thus could potentially have 5 skills at Grade 5 by Tier 4.)
* Choose 1 skill from the Alchemist tradition as a bonus skill.
 


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