pogre
Legend
Hello,
I'm working on my new TB campaign that shall commence in November or December (depending how far my football team makes it in the playoffs).
I am limiting some of the spells and had a couple of questions for you fellows:
You state on page 3:
Scry-Buff_teleport and other campaign-breaking spells (usually including scrying, divination/commune, teleport, and raise dead).
The combination of the new Rest Mechanic/Action Point system make some spellcasting strategies too costly and sub-optimal. The DM can custom tailor his "trouble spell" list as problems arise.
Can you explain a little bit about how the Rest Mechanic and Action Points do this?
Also, as I look at certain spells, fly, mirror image, etc. I am considering just raising their level. Is this an effective choice in your opinion. For others, I'm considering turning them into lengthier and more expensive rituals, teleportation is one I'm considering for this treatment.
Thanks for your reflections.
I look forward to the monster book!
I'm working on my new TB campaign that shall commence in November or December (depending how far my football team makes it in the playoffs).
I am limiting some of the spells and had a couple of questions for you fellows:
You state on page 3:
Scry-Buff_teleport and other campaign-breaking spells (usually including scrying, divination/commune, teleport, and raise dead).
The combination of the new Rest Mechanic/Action Point system make some spellcasting strategies too costly and sub-optimal. The DM can custom tailor his "trouble spell" list as problems arise.
Can you explain a little bit about how the Rest Mechanic and Action Points do this?
Also, as I look at certain spells, fly, mirror image, etc. I am considering just raising their level. Is this an effective choice in your opinion. For others, I'm considering turning them into lengthier and more expensive rituals, teleportation is one I'm considering for this treatment.
Thanks for your reflections.
I look forward to the monster book!