Sylrae
First Post
Some things I've been wondering about with Trailblazer, specifically with regard to the single spell table.
I like the Idea of a shared spell table, but there are some things that would require, some you dealt with, others I don't think you did. I was wondering if you had any suggestions on how I might deal with them. I like your Idea but feel I need to address these things to have a unified spell table. Maybe some comments on the issues I'm seeing would helpe me either see things your way, or see what I want to do differently.
1. Spell Gain Rates: What levels you gain spells at of each spell level. (You covered this well)
2. Caster Level: Caster levels get nerfed. I think this makes a big difference. Like the bard, got dropped. Dropping caster levels makes alot of creatures who are of the appropriate level now immune to your spells.
2. Spell Per Day Rates: This doesn't seem as well dealt with.
You assumed everyone gains spells at a wizard rate.
That means that as a bard, Since I cap out at 6th level spells, I now only have 2 or 3 spells per day of my highest level (6) by level 20, instead of the 5 I'd have as a regular bard.
As a Sorcerer I have 4 instead of 6.
If you were to extend it to the Duskblade (Fighter Mage) it gets even wonkier cause they get 6 level 5 spells by 20, but they have 10 of levels 1-3.
3. Spells Known: You just assumed everyone has all spells in their list. That is a pretty big power boost to the wizard, and sorcerer, particularly.
The sorcerer gets a very limited amount normally, and now has the whole list. He has less per day, but knows hundreds of spells now instead of the like 30-40 he had before.
Wizards more so. They just dropped a huge tax on their income (buying scrolls to learn more spells) and gave them hundreds of spells for free.
Bards get more spells too, but now their spells only work 2/3 as well as before, so theyre overall less effective.
4. Spontaneous Spells: Sorcerers lose these.
These seem like problems to me. Could you explain how theyre dealt with, why they don't make a big dent in the game, etc?
Thanks Wulf;
~Sylrae
I like the Idea of a shared spell table, but there are some things that would require, some you dealt with, others I don't think you did. I was wondering if you had any suggestions on how I might deal with them. I like your Idea but feel I need to address these things to have a unified spell table. Maybe some comments on the issues I'm seeing would helpe me either see things your way, or see what I want to do differently.
1. Spell Gain Rates: What levels you gain spells at of each spell level. (You covered this well)
2. Caster Level: Caster levels get nerfed. I think this makes a big difference. Like the bard, got dropped. Dropping caster levels makes alot of creatures who are of the appropriate level now immune to your spells.
2. Spell Per Day Rates: This doesn't seem as well dealt with.
You assumed everyone gains spells at a wizard rate.
That means that as a bard, Since I cap out at 6th level spells, I now only have 2 or 3 spells per day of my highest level (6) by level 20, instead of the 5 I'd have as a regular bard.
As a Sorcerer I have 4 instead of 6.
If you were to extend it to the Duskblade (Fighter Mage) it gets even wonkier cause they get 6 level 5 spells by 20, but they have 10 of levels 1-3.
3. Spells Known: You just assumed everyone has all spells in their list. That is a pretty big power boost to the wizard, and sorcerer, particularly.
The sorcerer gets a very limited amount normally, and now has the whole list. He has less per day, but knows hundreds of spells now instead of the like 30-40 he had before.
Wizards more so. They just dropped a huge tax on their income (buying scrolls to learn more spells) and gave them hundreds of spells for free.
Bards get more spells too, but now their spells only work 2/3 as well as before, so theyre overall less effective.
4. Spontaneous Spells: Sorcerers lose these.
These seem like problems to me. Could you explain how theyre dealt with, why they don't make a big dent in the game, etc?
Thanks Wulf;
~Sylrae