jedavis
First Post
My current group is comprised of a Half-Orc Ftr9 and a Dwarf Monk 6 / Cleric 3. So far, the monk is definitely holding up his end of things - his damage output per strike is lower (granted, the fighter is using a greatsword with Expert Weapon Proficiency for die-size increase and plenty o' power attack, so that's kind of a given), but the extra attack from flurry helps. He's also leveraged his AC and spellcasting both off of wisdom, which has worked out pretty well. In most encounters, the fighter tends to engage enemy front-line combatants while the monk tumbles through the gaps to grapple enemy spellcasters and archers (frequently with Balor's Nimbus or other grappleriffic spells in place). If he can't reach a target, Sound Lance and Deific Vengeance work nicely to shore up his (and the monk class') lack of non-magical ranged capabilities.