The 3.5 turn undead rules definitely needed to be revised, but I'm not sure that having the DM make a Will save for every undead within range is a whole lot simpler. Unearthed Arcana has optional turn undead rules where the cleric makes a level check vs. each undead's "Turn DC". In this case, the player has to make a turn check for every undead within range.
I plan to tweak the Unearthed Arcana version of the turn undead rules for my next campaign. The cleric will make a single roll and compare it to the "Turn DC" of every undead within range.
Turn check = cleric level + Charisma modifier
Turn DC = 10 + HD + Charisma modifier + turn resistance (Unearthed Arcana recommends increasing an undead creature's turn resistance by 2 if it has a turn resistance of 4 or more.)
An undead creature is considered turned if the cleric's turn check equals or exceeds its Turn DC.
I would need to determine each undead's Turn DC before the game, but I anticipate that turning undead should run a little smoother during the game itself. Does this sound reasonable or am I missing something?
I plan to tweak the Unearthed Arcana version of the turn undead rules for my next campaign. The cleric will make a single roll and compare it to the "Turn DC" of every undead within range.
Turn check = cleric level + Charisma modifier
Turn DC = 10 + HD + Charisma modifier + turn resistance (Unearthed Arcana recommends increasing an undead creature's turn resistance by 2 if it has a turn resistance of 4 or more.)
An undead creature is considered turned if the cleric's turn check equals or exceeds its Turn DC.
I would need to determine each undead's Turn DC before the game, but I anticipate that turning undead should run a little smoother during the game itself. Does this sound reasonable or am I missing something?
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