nittanytbone
First Post
Here's the link for the Wild Cohort Feat:
http://wizards.com/default.asp?x=dnd/re/20031118a
http://wizards.com/default.asp?x=dnd/re/20031118a
Why does a mount need XP? He's not crafting magic items or casting spells with an XP cost, I hope.smootrk said:Now then comes XP. I would only grant xp equal to half of what the character gained because it is not acting fully independantly (being guided, commanded, instructed, etc), and these XP are only gained for activities that directly involve the animal's qualities... just keeping up with the party does not necessarily count. This behooves the character (player) with active animals to interact with the animals, and put them in the line of fire occasionally, so that the creatures can earn their advancements.
In other words, it forces the player to incorporate the beastie into play if he wants to 'upgrade' it. It puts the onus on the PC... no telling the DM, "I am 'X' level, so my mount must be 'Y' tough now."This behooves the character (player) with active animals to interact with the animals, and put them in the line of fire occasionally, so that the creatures can earn their advancements.
I couldn't find specific rules. The following is as close as I could come.frankthedm said:I was curious if there were rules that said that. i could see int 1 and 2 creature taking class level but losing anything they couldn't use.
As you can see, there is no hard text that says "you can not do this." But I do believe the text rather strongly suggests that intelligence is required to take class levels.srd said:Intelligent creatures that are reasonably humanoid in shape most commonly advance by adding class levels. Creatures that fall into this category have an entry of "By character class" in their Advancement line. When a monster adds a class level, that level usually represents an increase in experience and learned skills and capabilities.
...Intelligent creatures that are not humanoid in shape, and nonintelligent monsters, can advance by increasing their Hit Dice. Creatures with increased Hit Dice are usually superior specimens of their race, bigger and more powerful than their run-of-the-mill fellows.
...Both intelligent and nonintelligent creatures with an unusual heritage or an inflicted change in their essential nature may be modified with a template. Templates usually result in tougher monsters with capabilities that differ from those of their common kin.