Training resources for new players


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MerricB said:
Is there anything wrong with using the D&D Basic Game?

basicset.jpg

Info on the game: http://www.3rdedition.org/merricb/basicset.htm

Cheers!

That product is really what I want, but there would be a problem with the license as I understand it. We would be using it repeatedly with different DMs and players in a public setting. From what I understand of the license it can only be used in a private setting.
 

ronpurvis said:
That product is really what I want, but there would be a problem with the license as I understand it. We would be using it repeatedly with different DMs and players in a public setting. From what I understand of the license it can only be used in a private setting.

Are the issues with the use of the Basic Game any different from those of the Core Rules, etc.? I don't own it, so I can't compare its possible restrictions with other WotC products. I suspect that the biggest issue here would be that you can't get RPGA Player/GM points like you can with RPGA's adventure sets.

To clarify for others, Ron is the organizer for the D&D Meetup group in our city. Is there anyone who can clarify if the Basic Game has restrictions that would prevent its use during one (or more) of those monthly meetings?
 

ronpurvis said:
That product is really what I want, but there would be a problem with the license as I understand it. We would be using it repeatedly with different DMs and players in a public setting. From what I understand of the license it can only be used in a private setting.
Are you going to get paid for these session? That's the only way I could see and license violation, and only because it involves making money, and a lawyer could find something to sue you for.

I would think Wizards would welcome you teaching 50 people how to play the game, as they are then more likely to go out and buy their own boxed set, or the core rules, than if you had never taught them.
 

You may also want to send Wizards a letter (not an e-mail) asking about it, I suspect that they would be quite reasonable about it.

The Auld Grump
 

Castellan said:
Are the issues with the use of the Basic Game any different from those of the Core Rules, etc.? I don't own it, so I can't compare its possible restrictions with other WotC products. I suspect that the biggest issue here would be that you can't get RPGA Player/GM points like you can with RPGA's adventure sets.

To clarify for others, Ron is the organizer for the D&D Meetup group in our city. Is there anyone who can clarify if the Basic Game has restrictions that would prevent its use during one (or more) of those monthly meetings?

I am not really that concerned with the RPGA aspect since if it wasn't specifically authorized by them it would not count for points anyway. I was told that you could not use it repeatedly with different people. I am also concerened if we have enough people that we need to run two tables at the same time with only one copy. I have the older version of the product that was designed for 3.0 but it is missing the license since I have had it for a few years.
 


francisca said:
Are you going to get paid for these session? That's the only way I could see and license violation, and only because it involves making money, and a lawyer could find something to sue you for.

I would think Wizards would welcome you teaching 50 people how to play the game, as they are then more likely to go out and buy their own boxed set, or the core rules, than if you had never taught them.

We don't charge anything for the games we run. I would hope that the WotC would support us teaching others to play. I will write a letter like TheAuldGrump suggests.
 

ronpurvis said:
That product is really what I want, but there would be a problem with the license as I understand it. We would be using it repeatedly with different DMs and players in a public setting. From what I understand of the license it can only be used in a private setting.

This isn't a computer game or video. There's no such license. Use it however you want.

Cheers!
 

One suggestion:

If you're introducing individuals to RPG's in general, and D&D specifically, I would leave character creation to a (much) later date. Hand out characters and get people started quickly, then add explanations and suggestions as needed. If you ever played an early version of the game, you probably remember the GM helping you create a PC in 5 minutes - that's not going to happen in 3E. Get them hooked on the game first - then worry about all the character creation rules.

BTW - if you can find them, take a look at Ray Wininger's first batch of Dungeoncraft articles. One of the articles discusses the very point about losing player interest in the first session if the GM isn't careful.
 

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