I ask my players to fill the traits/ideals/bond/flaw section themselves, no rolling on the background charts, mostly as a gentle nudge toward putting a modicum of effort to think about the mindset of their character.
I decided that I will no longer use Inspiration in my games: Advantage is too easy to come by, no need to have one more source. I'll discuss it with my players, but I thought of having ''Inspired'' be a condition that lower the DC of Death Saves from 15 to 10 for the PC, being lost at the end of each ''adventure'' (no each day, but each adventuring sequence ie. a dungeon, one wilderness treck etc)