Transcendence Now - M&M Game [Resumed!]

At this point I'm wondering if we don't need a back up place to get in touch with each other that is independent of Enworld's servers. If it goes kabloey I don't want the game to go with it. Anyone have any suggested back-up meeting spots just in case?

There's always email. Or instant messenger software.
 

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Shalimar said:
At this point I'm wondering if we don't need a back up place to get in touch with each other that is independent of Enworld's servers. If it goes kabloey I don't want the game to go with it. Anyone have any suggested back-up meeting spots just in case?

Well ... if you ever decide to vacate from enworld permanently, I know a good place to run the game if you're interested. Don't know about other ways to get in touch with each other, but I do know of a good message board.

www.yangnome.com

I know the admin, he's a cool guy. It's a smaller board of course, but it's almost never down. I recall maybe 2-3 times in the past several years it's been down. And its never been seriously down.

I myself run a game there, and I'm playing in two games there(one of them belonging to Kain, if it ever gets back up off the ground again).
 
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ENWorld is convenient because I check here often for Storyhours and such, but yeah, we'll see how everything keeps up when this game starts. On the plus side, I have google desktop, and it seems to create backup caches of the pages I visit so I easily retrieved all the information from this whole thread in less than 10 min of searching. I'd appreciate it though if everyone would send their email/contact info to err, AndyTheCamWhore (/at/) gmail (.com) <-Don't ask, I was feeling humorous that day and it refers to more of my concert photography stuff :o I check it several times more often than my yahoo (D&D inspired S/n) addy though.
 

Sollir Furryfoot said:
Don't ask, I was feeling humorous that day and it refers to more of my concert photography stuff :o I check it several times more often than my yahoo (D&D inspired S/n) addy though.

Hey, I think it's a funny email. But then my aesthetic sense tends to be a bit...coarse. :)
 

Sollir Furryfoot said:
Thank you very much Shayuri, Hammerhead, Mimic, Tinner, Kent, Kain for all your participation. If you'd like, with your permission, I'd be more than happy to insert your characters somewhere in the campaign, either in the 2nd or 3rd waves of mutants in the game. I won't do so without your express permission however, and the characters may not show up 100% exactly as you submitted them although I'll try to stay true to their personalities/backgrounds.

Sorry for not getting back to you, real life has a way of getting out of control at times. I will be reading this story with interest.
 


Didn't notice ENWorld went down, been out of town all day. And yeah, it goes down for a few hours fairly often.

Another good gaming site if you want to put the game elsewhere is: Plothook
 

Sollir, can we still adjust our stats? If so, I think Makenzie's Attack and Defense bonuses are a bit too high, I did do trade-offs, but I think her pure attack and defense are too high. Her ranged attack does need to be up there since throwing discs are part of her act, but she shouldn't be able to pick up a sword or anything else that she isn't familiar with and be able to go to town at her max bonus, in a similair vein her defense is a bit high, I'd rather have about half of it be from dodge focus as well.

Attack +4 (Ranged +8, Staff +8)
Defense +4(+8, flat-footed 12; Uncanny Dodge)
Feats: Attack Focus Ranged (4), Attack Specialization (2); Dodge Focus (4)

Spending the 4pp from that on Immunity 2(Disease, Poison), and 2 APs for my Healing. I'm going to put up my stats again with all the changes in anotherpost so that we have it as a reference...did you figure out what format you want all of them to be in?
 

Makenzie

Abilities: STR: 10 (+0) DEX: 18 (+4) CON: 12 (+1) INT: 10 (+0) WIS: 12 (+1) CHA: 14 (+2)
Skills: Acrobatics 11(+15), Bluff 4(+6/+10), Diplomacy 4(+6/+10), Escape Artist 1(+5), Knowledge: Streetwise 6(+6), Notice 8(+10), Sense Motive 10(+12), Sleight of Hand 1(+5), Stealth 7(+11)
Feats: Accurate Attack, Acrobatic Bluff, Attack Focus Ranged (4), Attack Specialization: Staff (2), Attractive (1), Defensive Roll (2), Dodge Focus (4), Evasion (2), Equipment (4), Fast Acrobatic Feint*, Quickdraw, Skill Mastery (1) [Acrobatics, Notice, Sense Motive, Stealth], Sneak Attack (1), Uncanny Dodge [Hearing]

*This feat allows Jester to make an acrobatic feint check as a move action without the usual -5 penalty.

Powers:
Healing 6 (Modifiers: Standard Action; Flaws: Others Only, Alt. Tiring(DC 16); PF: Regrowth; APs: Healing 3(Standard Action; Self Only; Regrowth); 8pp)
Immunity 2 (Disease, Poison; 2pp)

Equipment: (20/20 EP)
Costume (Protection 1[Subtle]) [2ep]
Mask (Commlink, Darkvision) [3ep]
Throwing Discs (Blast 2[Autofire 3, Improved Crit.(19-20)], Mighty) [11ep]
-AP: Snare Discs (Snare 4[Improved Crit.(19-20), Reversible, Tether]) [1ep]
-AP: Staff (Strike 2[Extended Reach, Improved Trip, Leaping 1, Mighty, Subtle]) [1ep]
-AP: Swing Lines (Swinging, Speed 2) [1ep]

Combat: Attack +4(Ranged +8, Staff +8); Defense +8 (Uncanny Dodge, 12 flat-footed); Init +4
Saves: Toughness +4 (2 flat-footed), Fortitude +3(2), Reflex +6(2), Will +6(5)

Abilities 16 + Skills 13 (52 Ranks) + Feats 26 + Powers 10 + Combat 16 + Saves 9 = 90pp

Makenzie can now heal herself without risking fatigue, but its at about half effectiveness. Also picked up boost as an AP. She can give herself a boost of adrenaline to push her saves up by 3 that'll fade over the course of a minute and a half.
 
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I'm afraid I'm going to have to outlaw Boost in this game unless its your main power, it seems much too cheap for an A.P. especially to have such a profound effect, especially considering the limitation of power points in the first place is a big issue. I think it would be alright if you couldn't heal while Boost was in effect, but as it stands right now you can simply switch as a free action the next round after using Boost? If you're looking for an 'adrenaline rush' though, the Rage feat does a decent job I think.

That said, Angel as written is a booster, although I haven't completely statted her out yet.

I'll come up with a format we can all use in the next hour, I liked your original Rogue's Gallery post though, Shalimar, although it needs room for tradeoffs and such.
 

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