Makenzie
Abilities: STR: 10 (+0) DEX: 18 (+4) CON: 12 (+1) INT: 10 (+0) WIS: 12 (+1) CHA: 14 (+2)
Skills: Acrobatics 11(+15), Bluff 4(+6/+10), Diplomacy 4(+6/+10), Escape Artist 1(+5), Knowledge: Streetwise 6(+6), Notice 8(+10), Sense Motive 10(+12), Sleight of Hand 1(+5), Stealth 7(+11)
Feats: Accurate Attack, Acrobatic Bluff, Attack Focus Ranged (4), Attack Specialization: Staff (2), Attractive (1), Defensive Roll (2), Dodge Focus (4), Evasion (2), Equipment (4), Fast Acrobatic Feint*, Quickdraw, Skill Mastery (1) [Acrobatics, Notice, Sense Motive, Stealth], Sneak Attack (1), Uncanny Dodge [Hearing]
*This feat allows Jester to make an acrobatic feint check as a move action without the usual -5 penalty.
Powers:
Healing 6 (Modifiers: Standard Action; Flaws: Others Only, Alt. Tiring(DC 16); PF: Regrowth; APs: Healing 3(Standard Action; Self Only; Regrowth); 8pp)
Immunity 2 (Disease, Poison; 2pp)
Equipment: (20/20 EP)
Costume (Protection 1[Subtle]) [2ep]
Mask (Commlink, Darkvision) [3ep]
Throwing Discs (Blast 2[Autofire 3, Improved Crit.(19-20)], Mighty) [11ep]
-AP: Snare Discs (Snare 4[Improved Crit.(19-20), Reversible, Tether]) [1ep]
-AP: Staff (Strike 2[Extended Reach, Improved Trip, Leaping 1, Mighty, Subtle]) [1ep]
-AP: Swing Lines (Swinging, Speed 2) [1ep]
Combat: Attack +4(Ranged +8, Staff +8); Defense +8 (Uncanny Dodge, 12 flat-footed); Init +4
Saves: Toughness +4 (2 flat-footed), Fortitude +3(2), Reflex +6(2), Will +6(5)
Abilities 16 + Skills 13 (52 Ranks) + Feats 26 + Powers 10 + Combat 16 + Saves 9 = 90pp