Transcendence Now - M&M Game [Resumed!]

See down below (used one of Shalimar's statblocks as a base)

Edit-And yes you can change your statblocks, just run by any major major changes by me first :) If your character can suddenly grow 2 new arms, I'd like to know! :D
 
Last edited:

log in or register to remove this ad




Sollir Furryfoot said:
I'm afraid I'm going to have to outlaw Boost in this game unless its your main power, it seems much too cheap for an A.P.

If you're looking for an 'adrenaline rush' though, the Rage feat does a decent job I think.

Ok, sounds fair. The reason I didn't go with the rage feat was that she is already at her damage caps with her sneak attack, but beyond that, the rage feat has a negative to defense and stops her from using her skills, and in combat she is heavily dependent on her skills and on being hard to hit.

I'll go wth the Quickdraw feat I think.
 


[sblock=Statblock]Name: Emerson Walden
Cover ID: Pathfinder
Size: medium (5’11", 200 lbs)
Gender: male
Age: 45

Str: 12 (2 pp)
Dex: 10 (0 pp)
Con: 12 (2 pp)
Int: 14 (4 pp)
Wis: 14/32 (4 pp)
Cha: 12 (2 pp)

PowerLevel: 6
PP: 90
XP: 0
Attack: +3
Defense: +1 (total) = +1 (base)
Grapple: +4
Speed: 30'
Init: +0

Fort: +1 (total) = 0 (base) + 1 (con)
Ref: +0 (total) = 0 (base) + 0 (ref)
Will: +11 (total) = 0 (base) + 11 (wis)
Toughness: +5 (total)

Attacks
+4 Shotgun (slugs); +6 damage/40 ft.
+6 Shotgun (shot); +5 damage(+3 vs. creatures with Toughness Increase)/40 ft.

Movement Types:
Walk (std)

Feats:
Attack Focus (Ranged)
Equipment 3 (shotgun, tactical vest (uniform))
Fearless
Leadership
Second Chance (Mind Control)
Uncanny Dodge 2 (visual and auditory)

Skill Points: (10 pp)
computers +7/5 ranks
concentration +3/2 ranks
diplomacy +5/4 ranks
knowledge (history) +11/9 ranks
knowledge (theology and philosophy) +11/9 ranks
notice +13/2 ranks
profession (professor) +16/5 ranks
sense motive +13/2 ranks
survival +12/1 ranks

Powers: (49pp)
Enhanced Ability 18 (Transcendent)
--Wisdom

Immunity 5 (transcendent)
--Entrapment

Super Senses 8 (transcendent)
--Transcendent Awareness
--Darkvision
--Direction Sense
--Distance Sense
--Infravision
--Tracking

Snare 5 (transcendent)
--+perception range, +alt save (will), +alt ability (Int), +Transparent, +Reversable, sense dependant
--Alt Power: ESP 6
----sight and hearing
--Alt Power: Mind Reading 6
----+contagious, +duration, +sensory link, -sensory link only

Languages:
English
Old English

Equipment: (Wealth +8/+10)
cell phone
laptop
pickup truck
shotgun (equipment)
tactical vest (equipment)

Breakdown: Stats (14pp) + Combat (8pp) + Saves (0pp) + Feats (9pp) + Skills (10pp) + Powers (49pp) = 90pp[/sblock]

Power Descriptions: [sblock]Emerson's powers are two-fold. First, he has found himself unusually perceptive to the world around him, able to see things that normal beings could never see. His eyes have become quite amazing, and capable of following long-gone bodies through the dark, or through their heat traces. Also, with the altered consciousness of his mind, he has found that he has the ability to know when he is in the presence of another transcendant one, and also has the ability to just know where he is, how far he is from other places, and how long it will take him to get where he is going.

His altered perceptions pale in comparison to his other power. Just as Dr. Walden always knows where he is, both physically and psycologically, he can get other lost, just by getting an impression of their personality and speaking to them, locking them in their own mind and thoughts. He has also developed the ability to pass his own senses through a "chain of eyes", seeing the world from the perspective of someone he is near, and then passing his senses on to other people that person comes into contact with. He can also cast his senses independant of others, but in that case, only his sight and hearing.[/sblock]

What I did:[sblock] I did a few things with the rules that are not strictly described, but seem to work out with the rather loose mechanics of the M$M system. 1st- I kept mind reading, not because I wanted to read other's minds (and step on toes, as you said), but because I wanted to see what other's saw as part of my extra-sensory power theme. I added a flaw to the "Mind Reading" power that makes it no longer allow for mindreading, but only for sensory link. In all honesty, should I just rename the power "Sensory link"? I also made it contagious, so I can "infect" someone with it, and then the person we are following touches someone, and I get the chance to see what THEY see, and so on. It would have limited uses, but could be fascinating. 2st- Snare-I changed this power from a physical snare to a mental snare. I added a variant on the Alternate Save power modifier called Alternate Ability Score. Basically, the targets will have to make a will save instead of a reflex save for my "words of wisdom" to not trap them inside their own minds (either only partially, or entirely), and then to "break out", they will have to make an Intellegence check instead of a Strength check-kind of like a DnD maze spell. 3rd- I didn't take the equipment feat because I though we were using the Wealth System. My wealth score was enough to purchase all of the equipment listed, with the appropriate reductions that I have now listed.[/sblock]

Where I am going with this character[sblock] Power-wise, I will look at other ways to get opponents lost, probably initially by taking confusion as an alternate power one day. I will also probably expand my immunities, making me harder to be lured into a sense of uncertainty or cinfusion, such as with Immunity: Mental Effects or ranks in Mind Shield and/or Sensory Shield. Mostly, I will pursue learning advanced tracking techniques (ranks in survival), and studying pychology/sociology to figure out exactly what is going on with this new society of transcendants, and how I can help guide them to true greatness (Ranks in Knowledges, Sense Motive, etc.) Also, teh Comprehend power set intrigues me, allowing me to understand anyone I wish, and seeing where they come from.[/sblock]
 
Last edited:

I didn't take the equipment feat because I though we were using the Wealth System. My wealth score was enough to purchase all of the equipment listed, with the appropriate reductions that I have now listed.

I'm not sure that thats how the wealth system works, when buyingweapons andarmor I think you have to pay the EP cost for it, but I could be wrong.
 

ByteRynn -

Just wanted to say that I really like your power builds for the mental snare and contagious sensory sharing/reading. It's nice to see something outside the usual "stock" super powers. It's also helpful that the M&M rules are flexible enough to handle such things.
 

Reading the book, it seems to imply that the Wealth System is an optional rule that can replace the equipment feat. What is the point of having wealth if you still have to spend feats to buy stuff?

Rereading it, it doesn't explicitly say one way or the other. Sounds like a MM ruling to me!

Also-Thanks for the compliments and good thoughts for my dog.

He isn't the one in the picture, but he is doing much better now.
 
Last edited:

Remove ads

Top