[sblock=Statblock]Name: Emerson Walden
Cover ID: Pathfinder
Size: medium (5’11", 200 lbs)
Gender: male
Age: 45
Str: 12 (2 pp)
Dex: 10 (0 pp)
Con: 12 (2 pp)
Int: 14 (4 pp)
Wis: 14/32 (4 pp)
Cha: 12 (2 pp)
PowerLevel: 6
PP: 90
XP: 0
Attack: +3
Defense: +1 (total) = +1 (base)
Grapple: +4
Speed: 30'
Init: +0
Fort: +1 (total) = 0 (base) + 1 (con)
Ref: +0 (total) = 0 (base) + 0 (ref)
Will: +11 (total) = 0 (base) + 11 (wis)
Toughness: +5 (total)
Attacks
+4 Shotgun (slugs); +6 damage/40 ft.
+6 Shotgun (shot); +5 damage(+3 vs. creatures with Toughness Increase)/40 ft.
Movement Types:
Walk (std)
Feats:
Attack Focus (Ranged)
Equipment 3 (shotgun, tactical vest (uniform))
Fearless
Leadership
Second Chance (Mind Control)
Uncanny Dodge 2 (visual and auditory)
Skill Points: (10 pp)
computers +7/5 ranks
concentration +3/2 ranks
diplomacy +5/4 ranks
knowledge (history) +11/9 ranks
knowledge (theology and philosophy) +11/9 ranks
notice +13/2 ranks
profession (professor) +16/5 ranks
sense motive +13/2 ranks
survival +12/1 ranks
Powers: (49pp)
Enhanced Ability 18 (Transcendent)
--Wisdom
Immunity 5 (transcendent)
--Entrapment
Super Senses 8 (transcendent)
--Transcendent Awareness
--Darkvision
--Direction Sense
--Distance Sense
--Infravision
--Tracking
Snare 5 (transcendent)
--+perception range, +alt save (will), +alt ability (Int), +Transparent, +Reversable, sense dependant
--Alt Power: ESP 6
----sight and hearing
--Alt Power: Mind Reading 6
----+contagious, +duration, +sensory link, -sensory link only
Languages:
English
Old English
Equipment: (Wealth +8/+10)
cell phone
laptop
pickup truck
shotgun (equipment)
tactical vest (equipment)
Breakdown: Stats (14pp) + Combat (8pp) + Saves (0pp) + Feats (9pp) + Skills (10pp) + Powers (49pp) = 90pp[/sblock]
Power Descriptions: [sblock]Emerson's powers are two-fold. First, he has found himself unusually perceptive to the world around him, able to see things that normal beings could never see. His eyes have become quite amazing, and capable of following long-gone bodies through the dark, or through their heat traces. Also, with the altered consciousness of his mind, he has found that he has the ability to know when he is in the presence of another transcendant one, and also has the ability to just know where he is, how far he is from other places, and how long it will take him to get where he is going.
His altered perceptions pale in comparison to his other power. Just as Dr. Walden always knows where he is, both physically and psycologically, he can get other lost, just by getting an impression of their personality and speaking to them, locking them in their own mind and thoughts. He has also developed the ability to pass his own senses through a "chain of eyes", seeing the world from the perspective of someone he is near, and then passing his senses on to other people that person comes into contact with. He can also cast his senses independant of others, but in that case, only his sight and hearing.[/sblock]
What I did:[sblock] I did a few things with the rules that are not strictly described, but seem to work out with the rather loose mechanics of the M$M system. 1st- I kept mind reading, not because I wanted to read other's minds (and step on toes, as you said), but because I wanted to see what other's saw as part of my extra-sensory power theme. I added a flaw to the "Mind Reading" power that makes it no longer allow for mindreading, but only for sensory link. In all honesty, should I just rename the power "Sensory link"? I also made it contagious, so I can "infect" someone with it, and then the person we are following touches someone, and I get the chance to see what THEY see, and so on. It would have limited uses, but could be fascinating. 2st- Snare-I changed this power from a physical snare to a mental snare. I added a variant on the Alternate Save power modifier called Alternate Ability Score. Basically, the targets will have to make a will save instead of a reflex save for my "words of wisdom" to not trap them inside their own minds (either only partially, or entirely), and then to "break out", they will have to make an Intellegence check instead of a Strength check-kind of like a DnD maze spell. 3rd- I didn't take the equipment feat because I though we were using the Wealth System. My wealth score was enough to purchase all of the equipment listed, with the appropriate reductions that I have now listed.[/sblock]
Where I am going with this character[sblock] Power-wise, I will look at other ways to get opponents lost, probably initially by taking confusion as an alternate power one day. I will also probably expand my immunities, making me harder to be lured into a sense of uncertainty or cinfusion, such as with Immunity: Mental Effects or ranks in Mind Shield and/or Sensory Shield. Mostly, I will pursue learning advanced tracking techniques (ranks in survival), and studying pychology/sociology to figure out exactly what is going on with this new society of transcendants, and how I can help guide them to true greatness (Ranks in Knowledges, Sense Motive, etc.) Also, teh Comprehend power set intrigues me, allowing me to understand anyone I wish, and seeing where they come from.[/sblock]