Transcendence Now - M&M Game [Resumed!]

Sollir Furryfoot said:
RobotRobotI -> I'm so very sorry! It's funny to me because I didn't have anything nitpicky to say, and I guess between answering the other posts I forgot to mention that. I do have one small flavor qualm however, in that I think her background elements of being a young genius and becoming isolated is similar to Samnell's Joshua in some respect. I am still debating to myself whether they are too similar, but I do like her wanting to re-integrate into society and her strange personality as well.

I can easily tone down her intelligence. The idea wasn't that she was just a young genius, just that she had to maintain a good report card - I wanted the idea to be that it was the only 'work' she ever had to do in her life. I can take her Int down to 14 or even 12, if you think it'd help ease off of Samnell's character. :)

I don't really know how to change the isolation part, though, because I think it plays a big role in the person she's become since her super-powering and the plans she's got for her future.
 
Last edited:

log in or register to remove this ad

RobotRobotI -> Oh, it was more about them both being recluse/antisocial types and wanting to prove themselves to society. I imagine their motivations are somewhat different so they could probably co-exist, but I'm still going back and forth with it.

Kent -> Thanks :)
 


Lukas Clausewitz with negative energy as opposed to magnetics. Aside from what is included in the sblock nothing in his background has changed:

[sblock]After the three months he was left with a power that he was particularly impressed with. For some reason, whatever it happened to be, he now had the ability to manifest something he referred to as 'negative energy'. It resembled electricity in its shape and how it moved but that was where the similarity ended. It was cold, dark and seemed to stick to people for a brief period after its initial contact, tenaciously sucking away whatever it was there for initially. Also of note was the sound. While the sound of electricity is distintive so is the sound of negative energy, it could almost be described as a cacophony of the cries of suffering. Lukas' negative energy could almost be considered the opposite of electricity, but there were a number of good reasons that it wasn't. This naturally brought the scientific theories of anti-matter to Lukas' mind, and he had to ask: Is what he possessed 'anti-energy'? He could discharge an arc of negative energy (as he preferred to call it, finding anti-energy unpleasant in how it rolled off the tongue) and found he could affect a person in a few different ways, all of them unpleasant however. Initially he found that discharging negative energy into a target caused extensive and rapid decay in the affected location, as though the individual had died and the process of decomposition was accelerated. This was assumably an application of negative energy on something he referred to as 'life energy'. Further expertimentation found he could also drain a target of specific faculties or of whatever energy maintained consciousness. He is eager to explore other areas of application for his powers, in the hope of expanding them and finding new abilities.[/sblock]
 
Last edited:

Sollir Furryfoot said:
Hammerhead -> Motivation = Good, seems like a fun way to explore the back setting of the story. Personality/how far he'd go to achieve his goals? Is he more of a watcher or would he try to intervene in things? Quick examples of future powers that would tie in with Insubstantiality would be cool if you can manage. Also, being incorporeal can be hard to balance, especially with very few supers around in general-because of this I'm wary for allowing such a power right now. Any thoughts on how it could work in a game like this?

Ideally he would only try to watch things unfold and report them to the public, like a good reporter should, but with his super powers he'd probably try to help people whenever possible. I'm sure this would cause some conflicts with his job at the newspaper.

I'm not quite sure why Incorporeal could be so problematic. While it makes you difficult to hurt, especially for civilians equipped only with small arms, it provides no more protection than a hero with high levels of Protection and Impervious, or Absorbtion. Plus, it's a bit harder to hurt someone when you're Insubstantial. Can you provide further details as to why Insubstantial could be problematic? If you're worried about high levels of combat immunity, Jack could have trouble manifesting the power under stress (i.e., people shooting at him).
 

Shalimar -> The way I have it envisioned at the moment is that the program would divide the 25 mutants into groups of 5, so your character knows only 4 other mutants, and may not necessarily know of another PC. You will quickly find out that you have immunities to the super powers of everyone in your group, but also that they'll have immunities towards your own powers as well (free, extra PP towards Immunities). I'm not sure as of yet if this will apply to positive benefits of powers, but rest assured I have my reasons for instituting this

Not being able to affect herself with her healing powers might be an issue since her motivation in joining the program was that she was paralyzed and was offered the ability to heal any injury. Can you clarify a little?
 
Last edited:

What I've got so far. (And it will be editied further)

Still need to figure out complicatons/drawbacks to being permanently liquid metal :D

[sblock]
NAME: Kyle Everett Graham
AGE: 16
RACE: American
SEX: Male
HEIGHT: 6' 10"
WEIGHT: 300
HAIR: Grey
EYE: Grey
TYPE: Brick/Shifter
ORIGIN: Government Experiment
POWER LEVEL: 6
POWER POINTS: 90
COMPLICATIONS:
HERO POINTS:
TRADEOFF: None

STATS(12 pp)

STR: 14(+2)
DEX: 10(+0)
CON: 14(+2)
INT: 14(+2)
WIS: 10(+0)
CHA: 10(+)

COMBAT(12 pp)

ATTACK: +3
DEFENSE: +3

SAVES(18 pp)

FORTITUDE: +6(+8)
REFLEXES: +3(+3)
WILLPOWER: +3(+3)
TOUGHNESS: +6(+8)

FEATS(6 pp)
Chokehold
Improved Grapple
Improved Initiative 1
Improved Pin
Improved Tools
Improved Trip

SKILLS(5 pp)
Craft: Electronics: +3
Craft: mecahnics: +3
Disable Device: +3
Drive: +3
Knowledge: Physical Science +2(4)
Knowledge: Technology: +3(5)
Notice: +3


Powers(37 pp)
Immunity (Disease, Poison, Suffocation) (4)
Liquid Metal Form: 4 (20)
(Duration: Continous +1, Permanent -1)
-Elongation: 4
-Immunity (Aging, Starvation, Sleep)
-Incorporeal: 1
-Suffocation: 4
Protection: 6 (6)
Super Movement (Slithering) (2)
Super Sense (Radius: Sight) (1)
Super-Strength: 2 (4)


Equipment(0 ep)

Complications:

Drawbacks:

Stats(12) + Combat(12) + Saves(18) + Feats(6) + Skills(5) + Powers(37) - Drawbacks() =

[/sblock]
 
Last edited:

Kain -> I'm not sure how to help you, really. You could up the skill ranks and use your character's strange type of body as flavor, but I really don't know either.

Festy -> Thanks. Really you can go whatever way you want, I was just curious on how he would look like with another set of powers. Either is fine with me :)

HH -> Well, there aren't mutants with amazingly high amounts of protection at this moment so being Incorporeal gives you an early advantage in that respect. Assuming you're immune to most physical types of damage, well, there'd be very very few people capable of utilizing an energy or mental attack at the moment which is why I worry. I don't have a problem with you being defensible so much as being able to create a suitable challenge for everyone's character :)

Shalimar -> Ah, language mixup, you're not immune to your own powers, just the four other people you were transformed with, as they are to each other.
 

Ok, revisions made.

Precognition(Uncontrolled) taken.

Corrosion Power swapped for Blast Power. Total Fade Extra swapped for Penetrating Extra.

Sin is what you'd call a short range Blaster.

Adriana is what you'd call a stealthy type Brawler.

Explained how she came to understand where Adriana's powers came from. Created a potential enemy to use in the process.

Can't think of a reason why Adriana can cloak, considering their control of sonic energies. If any of you can think of a reason, let me know.
 

Sollir Furryfoot said:
Kain -> I'm not sure how to help you, really. You could up the skill ranks and use your character's strange type of body as flavor, but I really don't know either.


RE: Kain - look at the Construct rules. The immunities of not being organic/being made of metal (like a construct) costs 30 points. You'll lose your con score, which gives you back 10 points. It'll cost a total of 20 points, plus whatever powers you take to represent liquidity on top of no longer being a living creature (and instead being living metal.)
 

Remove ads

Top