Transcendence Now - M&M Game [Resumed!]

I do have a question for Rybear. You took regeneration (recovery rate 3) but you didn't say what the recovery rate affects. Each seperate type of injury has a dfferent recovery rate that you have to buy. Bruised, Unconscious, Injured, Staggered, and Disabled.

I am also curious if the program would have us overlap powers since that would be Makenzie's only power, I ask since Sollir said something about having to rework an npc since the npc and a character were too similair. Right now his regeneration is identacle to hers.
 
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Makenzie's initial motivation is revenge on the gang, and then once she brings them to justice, her intentions will most likely expand to just fighting crime in general, though how that interacts with vigilante laws could prove interesting.
 

Sollir Furryfoot said:
Kain -> Likewise, what you described there were his possible powers, but why would he use them in a situation, to get into buildings in the first place? For money? Power? Because he can? That's the question I'm asking for you :)

He'd favor honest work. Like doing network cable installs on contract with a BIG early completion bonus. :D More of a repair/tool/tech guy than a hero starting out. All eager to see what he can do OUTSIDE of a fight.
 

Gen's motivation is essentially still learning things. She's obsessed with technology, gadgets, and the practical sciences that make them work. Her dream is to be an inventor; her hero is Edison. In a lot of cases, she prefers to learn by trial and error...by actually trying to build whatever it is she's working on and seeing what goes wrong. Then trying again.

She'll also frequently be looking for situations she can test her creations in. This is both practical for her, as well as a way for her to "prove" herself. Gen is very intelligent, but also begins the story quite arrogant, and relishes opportunities to pit her intelligence (directly or indirectly) against other people. Unless she loses, of course. :)
 

Ah, I only took a brief look over Rybaer's character sheet and noticed he had Regeneration. I pretty much gave Shal the 'ok' on the 1st spot of the game and should your character get in, the Regeneration thing would have to be nixed I'm afraid, at least until Makenzie's powers got up to a higher level the overlap would be unfair.

In my final decision to be honest, I will try to pick 5 characters that are not similar to each other, they might have some overlaps personality/background, but I'm looking for a diverse group of characters overall. Edit-Considering there's only 30 mutants around, I'd prefer no two characters having the same general power atm.

As for reworking NPCs, I have no problem with that :), its more competing PCs that I am not too keen on.
 

Background

[sblock]Josh grew up in an orphange for the most of his childhood he barely remembers his parents as they up and left him and his sister one day never to return. They were both sent to foster homes were they fell through the cracks and were forgotten but they were luckier then most, the foster homes that they were sent to weren't that terrible, not very loving and very strict but a lot better then some of the homes he had heard about.

When he turned 16 he took off looking for his birth parents, he just knew that they were out there somewhere and he was going to find them, they had to be in some sort of trouble, they wouldn't just leave them like that. While living in a with his foster parents wasn't exactly great it sure beat the streets. For the first while it was just fighting to survive until a kind older couple took him in and showed him the ropes, who to avoid, how to fight if needed. The older couple were a couple of con men and they taught him everything they knew. He eventually moved on, finding his parents was always important to him and know at least he would have the means to sustain himself. Even so when he was approached to volunteer he jumped at the chance[/sblock]

Powers:

[sblock]I was thinking of taking the morph power along with growth and shrink. The ultimate con man.[/sblock]
 

Jack Abrams

Background[sblock]Jack Abrams grew up in Detroit, the son of a worker in an automobile factory. His mother left when he was very young, and he had no siblings. At the age of twenty two, he graduated from the University of Chicago with a degree in Journalism and was one of the lucky few to earn a job at a major newspaper as a reporter. He covered the usual boring topics assigned to young reporters at the Tribune, but was thoroughly dedicated to his job and reporting the truth to the public.

Jack's big break came when his desire for success and ecletic connections landed him an interview with the people behind the Transcendence Project. Jack was eager to make his mark on the world, and saw the Project as an opporturnity to advance humanity and gain access to the story of a lifetime. After Transcendence, his primary motivation is learn as much as possible about his powers and the people behind it while enjoying his new gifts.[/sblock]

Powers[sblock]Jack Abrams's powers are those of Insubstantiality. In the future, he's likely to acquire additional Alternate Powers and a few attack powers that tie in with his gifts.[/sblock]
 

Mimic -> Motivations? Besides just finding his parents, what would your character's personality be like and how would he look at his powers? Kind con men seem a bit of a stretch, if your character is accepted I would want some sort of clarification on the part of his background. Are you planning on having your character mimic physical traits via Morph, or powers also?

HammerHead -> Motivation = Good, seems like a fun way to explore the back setting of the story. Personality/how far he'd go to achieve his goals? Is he more of a watcher or would he try to intervene in things? Quick examples of future powers that would tie in with Insubstantiality would be cool if you can manage. Also, being incorporeal can be hard to balance, especially with very few supers around in general-because of this I'm wary for allowing such a power right now. Any thoughts on how it could work in a game like this?
 

Sollir, this would be like a minigoal at best but I just realized Josh would likely have some interest in performing via TK. Perhaps even along the lines of accompanying himself as he physically plays the piano and uses TK for the violin. In the future, he may even go for playing a whole string section at once. Kind of a little goofy thing, but the image crept up often in thinking him through.
 

Sollir Furryfoot said:
Rybaer -> Solid concept, slight pun intended. Wondering though, in wanting to do something extraordinary, does Joe have any particular, initial motivations/goals with his powers? What does he have in mind? Its okay if he's Joe average on the outside, but preferably, there'd need to be some quality or drive of his that another transhuman might not possess.

The fact that he's not really sure what to do with his powers was actually intended to be his primary motivation. Because of the promise to his late wife, he's driven by a need to figure out how to use them in an extraordinary way. By considering what his wife would have meant by that, given the changes that have happened to him, he's heavily leaning toward using them for hero type work.

His best idea so far is to do rescue work, particularly in disaster areas. His low density forms would allow him access to collapsed or dangerous structures, while his high density form gives him the strength and ruggedness to rescue people from rubble or inaccessible areas.

He's a good guy at heart, so he'll mostly be looking for ways to help others. He wants to be as good a person as his wife was; his way of honoring her by making up for her absence in the world.
 

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