Transcendence Now - M&M Game [Resumed!]

Sollir Furryfoot said:
Kain -> Just a sidenote, out of the characters submitted so far, creating working objects like that would be directly stepping on someone else's toes right now.


Not really making things so much as making his form shift into a tool's shape. Morph/Shapeshift were too pricey for what I was thinking of. All he does is shift a limb to be what he needs (mostly phycially powered things like Screwdrivers, wrenches and such.)
 

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So I'm sticking with Metamorph, just dropping the "stealth" abilities and spend the extra points on other non-combat skills / abilities.

That was sort of the issue. Beyond the concealment power, she has a ton of stealth, hide in plain sight, etc. in her other form. Getting the extra 90pp lets you get around the problem that we all have to face with having 90pp.
 

KaintheSeeker said:
Not really making things so much as making his form shift into a tool's shape. Morph/Shapeshift were too pricey for what I was thinking of. All he does is shift a limb to be what he needs (mostly phycially powered things like Screwdrivers, wrenches and such.)

If thats all you want just take the improvised tool feat with the sfx being that your shifting your hands into the tools.
 


I'd love to try my hand at a low-level M&M game, and this one looks enticing.

-Dr. Emerson Walden

A professor of American Lit. at a small southern university, Professor Walden found himself out of a job when accusations of an inappropriate relationship with one of his female students were leveled, and the school came down hard, despite the lack of hard prrof or evidence. Depressed and out of a job (though, with a respectably small severence package), Dr. Walden set to lining up a new job...and found that dismissals such as his didn't come with the prospect of a new job in the field of education. That is when he was approached by two strangers, offering this former English Professor and amateur philosopher a chance at a new life.

With lots of time to think, read, and study, Dr. Walden has been searching for his place in humanity, an occupation that seems so much more vital now that he has joined a whole new stage of humanity. He has his ideas, that it is every human's right and responsibility to find and walk their own path, to be true to themselves, and live in harmony with the rest of the world. Of course, one shouldn't live so in harmony with everyone else that they cease to become an individual. This philosophy has become Dr. Emerson Waldon's life work-to guide those who have found themselves heroes in this new world, and to help them find their unique path.

Powers: While I havn't settled hard on a power, I like the idea of his power reflecting his self-assumed "Path Guide" role. Dr. Emerson Walden can't get lost. Powers like direction sense, and a nigh-insurmountable will save (mind shield even) could reflect his new and unwavering viewpoint on the world as not only philisophical, but possibly a by-product of his mutation. Depending on how things work out, he could also have a whole array of other super-senses, allowing him to "see (or hear, or taste, or simply sense)" what is not immediately obvious to others. He might also have a super-boosted Wisdom and/or Intellegence.

Archetypically, I see him as a wise-mentor type, however, he is a wise mentor type who is getting used to his powers, the same as everyone else, his own powers just seem to help him deal more quickly. I could definietly see him with an interesting relationship with the other, younger characters.

(I apoligize, I don't have my books here with me, I am on vacation, but I will be able to post hard stats monday or tuesday)
 
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Shalimar said:
That was sort of the issue. Beyond the concealment power, she has a ton of stealth, hide in plain sight, etc. in her other form. Getting the extra 90pp lets you get around the problem that we all have to face with having 90pp.

Actually I didnt respend all that much.

I dropped the stealth, concealment, hide in plain sight, etc.

I removed her Blast, dropped Intimidation, and removed her attack specialization.
For that she gained more ranks on diplomacy & notice, several mostly non-combat feats and strike(penetrating, aura).

She can still fight, if needed, but she's nowhere near as good as Sin, obviously.

Its a stylistic difference. She's got power to defend herself, if needed.

Frankly, if I ever saw a build that used metamorph to respend almost all their points, I'd be saying NO in a sunday second. Metamorph is best used for minor or low key changes.

Adriana herself has no ability to intimidate, its not part of her nature. Sin however would gladly intimidate a target. So, it fits to drop the intimidate in favor of other skills.

Adriana is not meant for combat, so it fits to drop the blast, and give her some extra feats, and a different attack power that isnt as 'potent' as her Blast is.
 


Hum. I don't mean to (well, I guess I do, sorry) discuss the game's rules here, but...

With Darkness Control, it says with each rank, the area I can cover goes up the [whatever] chart. Since the starting area of Darkness Control is a 5 foot cube, does that mean it starts at the 5 mark on the chart, and just increases from there? Does it get multipled by the number on the chart? Is the number on the chart the number of 5 foot squares I can cover?

From the book... Darkness Control says

You can blanket an area in darkness, creating total visual concealment in
a 5-foot radius at rank 1. Each additional rank moves the radius one step
up the Time and Value Progression Table.

Rank 5 on the Time and Value table is listed as 25. Does that mean it has a radius of 25 feet? Or, if it just progresses 1 step for each rank beginning with step 3 (which has a value of 5), does that mean that Darkness Control 5 lets me cover 250 square feet?

/boggle
 

Kent -> You are one awesomely cooperative player, I look forward to seeing the revised Adriana

Shalimar -> Thanks very much for helping everyone mechanics-wise. I think its fair for you to critique other player's characters somewhat, and don't think you've gone overboard with anything you've said so far. That said, once we're 100% sure on all the characters is when the real hammering out of stats needs to be done, so don't worry too much about people's concepts :)

ByteRynn -> Color me definately intrigued. I personally have several ideas for powers you could use, but I'd like to see what you come up with before making any suggestions.

RobotRobotI -> I think that's how it's supposed to go but I'm not sure. If your power starts at 5, then you find it on the table til you get to the next increase, which in this case would be 25.
 

Well, the power starts at the 5 value, then Rank 5 would put it up four steps to 250 from there.

... I really don't think I need that much.

Or do you mean I just count from 1 despite the 5ftsq base? In which case I'd have 25 ft sq, which is really not much at all (an area of 4-5 tiles, on a grid... not really much space to do anything in.)

Or maybe it's 1 five foot square at rank 1, and 25 five foot squares at rank 5, which sounds like it might be right!
 

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