Sollir Furryfoot said:When I agreed to use the Wealth system I looked at the list of items that the purchase DCs were for and thought they were mostly non-combat. I kind of like the idea of an in-game mechanic to see if you can buy something instead of it being completely up to me if you can buy it-it also gives some kind of rationale so I can be fair with everything. That said, I think combat equipment should be bought with the Equipment feat, whereas items like cell phones/pick up trucks, etc... that aren't necessarily combat related should be bought with Wealth. Sound fair?
Sollir Furryfoot said:The question of what you expect from me/what are you looking to see in this game still stands, I don't believe everyone has answered it yetI'm currently brainstorming NPCs and initial plothooks, and later tonight I'll probably post what groups you guys were teamed together in.
I'm currently contemplating how they got everyone to not use their powers during the testing process, for instance, why wouldn't ByteRynn's character be able to use ESP to monitor them the whole time (which just takes all the fun/mystery out of things, y'know? )
Sollir Furryfoot said:I worry about that Samnell because then something to Nullify/Drain you automatically exists in the world. I have gone down that line of thought though and it might be the last resort I'll end up having to useEdit-And, this game being one about people with special powers, nullify/drain doesn't seem to fit much just yet.
Sollir Furryfoot said:I worry about that Samnell because then something to Nullify/Drain you automatically exists in the world. I have gone down that line of thought though and it might be the last resort I'll end up having to useEdit-And, this game being one about people with special powers, nullify/drain doesn't seem to fit much just yet.
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Perhaps the facility is controlled from the outside, with the workers there not really doing anything besides following orders? I'm looking for an explanation that's plausible but weird, although one that doesn't carry any moral undertones (drugging in the end would be too risky anyways, not to mention potentially harmful which is not something they'd want).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.