Transhuman Space... d20

buzz

Adventurer
Thanks to some spiffy sales going on over at http://www.sjgames.com, I now own a complete collection of the GURPS Transhuman Space line. 'Course, I haven't read them all yet, nor are the odds of any of my groups going for GURPS particularly encouraging...

ANYWAY... Anyone here messed with d20 implemenations of the THS setting? Stolen bits of it for a campaign?
 

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buzz said:
ANYWAY... Anyone here messed with d20 implemenations of the THS setting? Stolen bits of it for a campaign?
Two years ago I began a d20Modern / d20Future campaign using Transhuman Space as a setting. I used d20M/F as is, with no need to tweak the rules in an way. Of course some advanced classes may not be appropriate, but I would rather discuss with the players of their character concepts on a one by one case basis.
 

Turanil, what AdvC's did you think were not appropriate, off the bat? What kinds of characters did your players create, and what sorts of adventures did you have? Is the campiagn still going?
 

buzz said:
Turanil, what AdvC's did you think were not appropriate, off the bat? What kinds of characters did your players create, and what sorts of adventures did you have? Is the campiagn still going?
95% of the AdvC could fit in a Transhuman Space campaign, but the general type of adventures would restrict the choice available, such as no Celebrity/Personnality in a space explorer game. In any case, I myself wouldn't allow a couple of classes, but can't remember which ones (not at home, cannot peruse the books).

About my campaign which is closed, just read the following threads:
22nd Century : Solar Odyssey to Hell (for the story going on for some turns) and this thread (for PC creation).

Tell me what you think! ;)
 

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