D&D 5E transporting a large, unwilling creature

This was actually a challenge in the high-level game at GenCon. PC's had to capture a special fire giant and deliver him alive to the drow. Step #1 involved incapacitating him. Then we polymorphed him. Then we charmed him. It wasn't easy.
 

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This was actually a challenge in the high-level game at GenCon. PC's had to capture a special fire giant and deliver him alive to the drow. Step #1 involved incapacitating him. Then we polymorphed him. Then we charmed him. It wasn't easy.
Polymorph isn't too far out of the question, but it only lasts an hour. I guess you could polymorph them into something particularly bad at wisdom saves and then charm them? Still, the main issue is the length of the spell time. It's also putting a decent amount of resources (getting a 4th level spell) on something that comes down to a single save, which makes it especially risky.

Revivify does not and works just as well with Gentle Repose.
Fair point! Also more within the power level of the party, as a 2nd level and 3rd level spell. For in-game reasons they will likely be very reticent to actually kill the thing, but this is totally a fair solution.

What color is this dragon? A GM, it would be fun to subvert the PCs through smooth words from the dragon. Going off 3rd edition (handy SRD :P) - an young Red has 12 Chr, so personable.

About 20 miles in the PCs are now working for the Dragon :)
As much fun as it can be to derail one's entire campaign, I'm probably looking for another solution. :) (Btw a young red in 5.0 has a Cha of 19!) And the dragon is white, which makes the "bluff it with major illusion" idea still one of the better ones, as they are quite stupid.
 

It wasn't easy.

In the great film The Wind and the Lion, when an American diplomat complains that hauling a pair of lions across a hundred miles of trackless desert as a gift for the Sultan of Morocco "wasn't easy," the Sultan's servant replies, "the ease of others is not the concern of the Sultan." I expect the drow feel the same way.

Steve
 


Imagine you're a very intelligent, very vain, very powerful and very ancient creature and some trumped-up "hero" is parading your kid around for a bunch of apes to gawk at and prod. What would be your logical response?

Heck, imagine you're a creature of the same race (different subrace) and said heroes are parading around a member of your race to be gawked and prodded at. You might not even like that branch of the race, and still object since if they can do it to them, they can do it to you too...
 

Enchantment specialist wizard's Hypnotic Gaze and a lot of caffeine. As long as he continues to use his action, he can keep that puppy going forever...
 

It wouldn't solve the whole problem but if they could some design or get a special cage which could hold the dragon and put it on a large wagon bed then a spell that would be incredibly useful for then interactinhg with it is leomunds tiny hut- its a forcefield you can cast as a ritual!

The players need to feed the dragon ( though depending on your mythology this may not need to happen often, if at all since insome dragons go months, years or even decades without eating) so:
Player casts leomunds tiny hut several feet in front of the cage
Player opens the cage
Because of the forcefield in front of it the dragon can't escape the cage
Since anyone who was inside the hut when it was cast can freely move through it a player brings a cow (or whatever they found and/or fought recently they can feed the dragon) into the hut and pushes it through to the dragon (careful not to go through the opposite side so the dragon can't touch him)
Player then closes the cage again
Voila! A safe interaction with the dragon! (As much as onecan be with a dragon) and can be used for essentially anything you need to do with the dragon

This paln could be done with a single caster taking several minutes and some preperation or several people and only a few seconds
 

Not having my PHB at work is very upsetting =(

Depending on the Dragon's Wis Save, something as simple as a Bestow Curse spell could incapacitate a Dragon or facilitate its incapacitation by imposing Disadvantage on specific saves. When cast as a 5th level spell there is no more Concentration and increases the duration. It can be cast multiple times to really shut down a monster. One Remove Curse spell will remove all of the Curses. That could be a way to subdue a Dragon.

Flesh to Stone could work as well, but you may need to cast Telekinesis to move it once it's turned to Stone.
 

Revivify does not and works just as well with Gentle Repose.

Although by the time you're done casting Gentle Repose then the Revivify timer's worn off. And even if it works you'd have to pay 300gp in diamonds every 10 minutes for a potentially multi-week journey...

EDIT: Just looked up the spell; I thought that it extended the timeframe for resurrection by 10 times, not 10 days.
 
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I feel that you are going to need the sorts of cages that they used in Jurassic Park. A big cargo container with steel walls at least three inches thick. Then hope that the dragon isn't a variant spellcaster with access to Heat Metal, I guess. :D

It sounds like a funny adventure though. I think that if I were the GM, I'd use the mother attacking as a way to end it prematurely, if it had gotten stupid; I mean, if the players are busily investigating the possibility of polymorphing the bard into a bird to walk into its mouth and sing it to sleep, or something equally insane, then the mother turns up and everyone just runs for the treeline. But up until that point, I'd embrace the fact that a whole four-hour session will consist of the players arguing over the best plan, so I wouldn't have to do much prep work, and probably everyone will be having a lot of fun.

It depends on how creative your players are, though. Some gamers absolutely live for this kind of gloriously challenging, amusing and crazy problem.
 

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