I'm not sure where this should go. Because it kinda relates to RPGs, but only loosely.
I'm writing a short story. An almost typical adventuring party in the middle of an Enemy's Fortress or possibly a Maze, coming across a Very Involved Trap. The story starts in the middle of the trap's activity, as just an intro to the situation.
Problem is, I can't think of a really good visual trap.
The necessary critera are thus:
1) It should be enough to fill a room or segment of a hallway, and be overly cinematic and action packed, so it gets the reader's attention. But not too complex that it would take too long to describe. Maybe the good ol' standard "Swinging pendulums" or spikes that continually stab upwards.
2) It'd work as an alarm to warn troops or monsters in another section.
3) Some manner of poisoning or crippling the rogue who attempts to disarm the main control when he succeeds.
The story itself is just a fun piece where the tension is "We need to heal the rogue fast, he's our melee guy!" while trying to keep the nasties from overwhelming the group.
I'm writing a short story. An almost typical adventuring party in the middle of an Enemy's Fortress or possibly a Maze, coming across a Very Involved Trap. The story starts in the middle of the trap's activity, as just an intro to the situation.
Problem is, I can't think of a really good visual trap.
The necessary critera are thus:
1) It should be enough to fill a room or segment of a hallway, and be overly cinematic and action packed, so it gets the reader's attention. But not too complex that it would take too long to describe. Maybe the good ol' standard "Swinging pendulums" or spikes that continually stab upwards.
2) It'd work as an alarm to warn troops or monsters in another section.
3) Some manner of poisoning or crippling the rogue who attempts to disarm the main control when he succeeds.
The story itself is just a fun piece where the tension is "We need to heal the rogue fast, he's our melee guy!" while trying to keep the nasties from overwhelming the group.