chronoplasm
First Post
Hair Removal Pit Level 1 Obstacle
Trap, XP 100
A shallow pit of acid made from concentrated urine, used primarily to remove hair from skins for leathermaking and secondarily as a moat.
Trap: a 4x4 pit 10 feet deep. The pit counts as difficult terrain, and whenever a creature moves through the pit it attacks them with wretched burning.
Trigger: The trap attacks when a creature enters one of the traps squares.
Attack:
Immediate Reaction, Melee
Target: The creature that triggered the trap.
Attack: +4 vs. Fortitude
Hit: Target takes 1d10 acid damage and the target is weakened (save ends).
Miss: Half damage.
Countermeasures:
Trap, XP 100
Trap: A line of 4 squares over the Hair Removal Pit.
Dungeoneering
Attack:
Immediate Reaction, Melee
Target: The creature that triggered the trap.
Attack: +4 vs. Reflex
Hit: The Narrow Cat-Walk collapses under the triggering creatures weight and disappears. The Target falls into the pit, takes 1d10 damage, and falls prone, and all creatures within 10 squares hear the splash.
Miss: -
Countermeasures:
A creature that makes an Acrobatics check (DC 15) can run across the cat-walk without triggering the trap.
Pit of Dung and Brains Level 1 Obstacle
This is where the kobold tanners mix up a concoction of filth to pound into skins as a preservatives. A banner on the wall reads
"Every creature has enough brains to preserve its own hide, alive or dead." -Ancient Kobold Secret
Trap: A 4x4 section of the floor that counts as difficult terrain.
Perception
Attack:
Immediate Reaction, Melee
Target: The creature that triggered the trap.
Attack: +4 vs. Fortitude
Hit: The target is afflicted with the Maddening Filth disease. (I'm still trying to figure out a good disease to stat up here. 'Maddening Filth' is a placeholder name.)
What do you think?
Trap, XP 100
A shallow pit of acid made from concentrated urine, used primarily to remove hair from skins for leathermaking and secondarily as a moat.
Trap: a 4x4 pit 10 feet deep. The pit counts as difficult terrain, and whenever a creature moves through the pit it attacks them with wretched burning.
Trigger: The trap attacks when a creature enters one of the traps squares.
Attack:
Immediate Reaction, Melee
Target: The creature that triggered the trap.
Attack: +4 vs. Fortitude
Hit: Target takes 1d10 acid damage and the target is weakened (save ends).
Miss: Half damage.
Countermeasures:
- Creatures can walk across the narrow cat-walk that the kobolds placed over the pit.
- A character who has some kind of grappling hook or flail such as a whip can swing across the pit with an Acrobatics check (DC 11).
- A character can climb out with a DC 15 Athletics check.
Trap, XP 100
Trap: A line of 4 squares over the Hair Removal Pit.
Dungeoneering
- DC 15: The character knows that that cat-walk is not going to support the weight of a medium humanoid.
Attack:
Immediate Reaction, Melee
Target: The creature that triggered the trap.
Attack: +4 vs. Reflex
Hit: The Narrow Cat-Walk collapses under the triggering creatures weight and disappears. The Target falls into the pit, takes 1d10 damage, and falls prone, and all creatures within 10 squares hear the splash.
Miss: -
Countermeasures:
A creature that makes an Acrobatics check (DC 15) can run across the cat-walk without triggering the trap.
Pit of Dung and Brains Level 1 Obstacle
This is where the kobold tanners mix up a concoction of filth to pound into skins as a preservatives. A banner on the wall reads
"Every creature has enough brains to preserve its own hide, alive or dead." -Ancient Kobold Secret
Trap: A 4x4 section of the floor that counts as difficult terrain.
Perception
- DC 15: The creature smells the pit from a mile away.
Attack:
Immediate Reaction, Melee
Target: The creature that triggered the trap.
Attack: +4 vs. Fortitude
Hit: The target is afflicted with the Maddening Filth disease. (I'm still trying to figure out a good disease to stat up here. 'Maddening Filth' is a placeholder name.)
What do you think?