A Spot check may (or may not) tell them that there is a pattern of holes among the ironwork on the chest. It might also reveal the maker's mark, whether the smith who hammered out the strap hinges was left handed, what type of wood was used to make the chest, or what kind of finish was used to preserve the wood.
What I'm saying is, unless the trap maker is an idiot (entirely possible if it's spotted by a DC14), the details that reveal the trap could be seen, but would lack significance.
To identify them as anything other than ornamental features would call for a Search check, and specifically by someone with the trap-finding class feature. And that generally has to be asked for.
Now some DM's presume that the Rogue will always check for traps before tinkering with a chest or lock. Others don't.
A couple of guys in our group had their "Standard operating procedure" for doors, windows, stairwells and containers. Two stand guard, watching forward and back, one would hold a shield to partially protect the Rogue (give him an excuse for an Evasion in case something go boom), and the Rogue would check for traps.
There were variations of course, depending on what sort of problem they were facing. Still, one might declare, "We S.O.P. the door", and I know what they're doing. positions are presumed, dice get rolled, and things happen (or not) as a result.
That sort of "standard practice", once established, may replace the specific call of "I check for traps", but outside of that I generally expect someone to ask for the Search check.
Why do I say the trap maker is an idiot to give it a DC 14...
SRD said:
SEARCH (INT)
Check: You generally must be within 10 feet of the object or surface to be searched. The table below gives DCs for typical
tasks involving the Search skill.
Task Search DC
Ransack a chest full of junk to find a certain item 10
Notice a typical secret door or a simple trap 20
Find a difficult nonmagical trap (rogue only)1 21 or higher
Find a magic trap (rogue only)1 25 + level of spell used to create trap
Notice a well-hidden secret door 30
Find a footprint Varies2
1 Dwarves (even if they are not rogues) can use Search to find traps built into or out of stone.
2 A successful Search check can find a footprint or similar sign of a creature’s passage, but it
won’t let you find or follow a trail. See the Track feat for the appropriate DC.
By the book, if it's DC 14, it doesn't even qualify as a "simple trap".