Plane Sailing said:
To voice an opposite opinion, I bought Traps and Treachery and regret it. I don't consider that it was particularly good value for money, and I don't think I'll be using any of it in my games. I think I'd been hoping for more along the lines of creating traps "in game" and certain other things.
As a vague comparison I find it far less useful and clever than the WotC "book of challenges", which includes some traps amongst the various encounters.
Cheers
I didn't like it. I had heard great things about it, but thought the traps were mostly uninspired and the classes poorly balanced. It has 6 +2/+2 feats, leaving only 13 other feats on the five pages ((34-39) used for feats. The margins were wide (1"x1"x.75"x.75" with .6" gutters) and the font is large.
The traps are the largest part of the book, pages 60-139. They're spaced one page per trap, which spreads them thinner than the rest of the book -- about 250 words to a page, including the 'stat block'-like entry at the beginning.
My main problem, though, is that they just weren't as creative or interesting as I had hoped. While the "Blood of the Wild" trap mentioned above is a great one, it seems the exception, not the rule:
* Blackstone's Shredder Chute: fall down, take slashing damage.
* Blackstone's Slicing Snare: razor-sharp net drops on PCs.
* Perivax's Pit of Poisoned Water: fall into a pit of poisoned water
* Blackstone's Cat and Mouse:
polymorph other trap
* Spin Die: perhaps the longest trap entry, at ~800 words. Fall and take slashing damage.
* Blackstone's Malign Masher: a boulder falls and crushes you (10d6 damage, unavoidable).
Perhaps I'm just a bit harsh, but I didn't see anything I'd really use.
Edit: Spells and Spellcraft, also by FFG, is a wonderful book which I enjoyed a great deal and use in my game. It has new spells, magical items, and materials. I didn't like T&T, but FFG has plenty of other good stuff!