Charwoman Gene
Adventurer
CRUSHING ROCK
Level 2 Blaster Trap
XP 125
A giant boulder that follows the route indicated on the map.
Perception
No check is necessary to notice the crushing rock.
Trigger Initiative +5
The trap rolls initiative when the encounter begins. It has a speed 6.
Attack
Standard Action • Melee
Target: All creatures in the same space as the rock.
Attack +7 vs. Reflex
Hit: 2d6 damage, knock prone, and move that creature to the nearest open space of its choice.
Countermeasures
• A character who makes a successful Athletics check DC 10, or DC 20 without a running start, can jump over the rock’s square.
• An adjacent character to the rock can make a successful Strength check DC 19 to reduce the rock’s speed by 2. If the rock is reduced to
0 speed, it is disabled.
What does that mean in terms of using it in an adventure?