Lizard said:Not from what I've seen. Judging from the preview builds and the other classes, you'll have less choices as 4e fighter than a 3e one. From what I've heard, you won't be able to go TWF, unarmed, or swashbuckler style. If the rogues and warlords are typical, you'll have two builds -- two-hander or sword&shield. The bulk of your powers will be obviously designed for one of those builds or the other.
My understanding is also that mounted combat (and the feats to let you build a mounted specialist) are out due to 'economy of action'.
We'll see when it comes out, but I'm not expecting to be wowed.
Simm said:Now I have the urge to design an entirely non-euclidian dungeon.
Transit said:"Expedition to the Labyrinth of the Goblin King" perhaps?
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Transit said:"Expedition to the Labyrinth of the Goblin King" perhaps?
Lizard said:Not from what I've seen. Judging from the preview builds and the other classes, you'll have less choices as 4e fighter than a 3e one. From what I've heard, you won't be able to go TWF, unarmed, or swashbuckler style. If the rogues and warlords are typical, you'll have two builds -- two-hander or sword&shield. The bulk of your powers will be obviously designed for one of those builds or the other.
My understanding is also that mounted combat (and the feats to let you build a mounted specialist) are out due to 'economy of action'.
We'll see when it comes out, but I'm not expecting to be wowed.
VannATLC said:Too much 3.x mentality.
Create your character before you ever look at skills or classes, then use the available classes to match.
There is *no* thematic difference between a 4e rogue outfitted to represent a swashbuckling Errol Flynn type, than building it in 3.x
I really, really do not understand this kind of complaint.