Traps: How do they WORK?

I suddenly have the mental image of setting one of these up on an Escher staircase.
Now I have the urge to design an entirely non-euclidian dungeon.
 

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Lizard said:
Not from what I've seen. Judging from the preview builds and the other classes, you'll have less choices as 4e fighter than a 3e one. From what I've heard, you won't be able to go TWF, unarmed, or swashbuckler style. If the rogues and warlords are typical, you'll have two builds -- two-hander or sword&shield. The bulk of your powers will be obviously designed for one of those builds or the other.

My understanding is also that mounted combat (and the feats to let you build a mounted specialist) are out due to 'economy of action'.

We'll see when it comes out, but I'm not expecting to be wowed.

Hmm....we can argue back and forth on customization, but I'll grant you that it's possible you are right. Though between feat selection, power selection, path selection I might argue that we will see way more fighter builds then you give credit. Plus 3.x has lots of fighter builds that were really bad but only a couple that were actually viable. For all we know that may end up being true in 4E as well though.

Outside of customization though, I don't think you can argue that a fighter won't be far more complex to actually play in 4e then 3e however.
 

Simm said:
Now I have the urge to design an entirely non-euclidian dungeon.
bowie_labyrinth.jpg


"Expedition to the Labyrinth of the Goblin King" perhaps?

:D
 


Transit said:
"Expedition to the Labyrinth of the Goblin King" perhaps?

I doubt the online Game Table could handle that... not that I'd know how to do that with a battlemat and miniatures either. ;)
 

Lizard said:
Not from what I've seen. Judging from the preview builds and the other classes, you'll have less choices as 4e fighter than a 3e one. From what I've heard, you won't be able to go TWF, unarmed, or swashbuckler style. If the rogues and warlords are typical, you'll have two builds -- two-hander or sword&shield. The bulk of your powers will be obviously designed for one of those builds or the other.

My understanding is also that mounted combat (and the feats to let you build a mounted specialist) are out due to 'economy of action'.

We'll see when it comes out, but I'm not expecting to be wowed.

Too much 3.x mentality.

Create your character before you ever look at skills or classes, then use the available classes to match.

There is *no* thematic difference between a 4e rogue outfitted to represent a swashbuckling Errol Flynn type, than building it in 3.x

The majority of concepts are available (Granted, I'll give you Mounted seems out, which is a shame) but frequently, the class has changed.

So? Unless you're metagaming in a bad, bad way, you're character has no understanding of his class. He might belong to an organisation or a group that handles mostly mercenary work, or protects the wilds, or whatever.. but they are going to be different classes, thematically similiar.

I really, really do not understand this kind of complaint.
 

VannATLC said:
Too much 3.x mentality.

Create your character before you ever look at skills or classes, then use the available classes to match.

There is *no* thematic difference between a 4e rogue outfitted to represent a swashbuckling Errol Flynn type, than building it in 3.x

If I can multiclass to Ranger at first level to grab TWF, I'll believe you. That might be possible. The fact BAB, saves, etc, are now all identical does make class a less important choice than it was -- ditto the fact everyone has basically the same power structure.

I really, really do not understand this kind of complaint.

That characters in 4e are much narrower and more focused than 3e? It's a bloody design goal, stated many times. Maybe you think it's a good idea, and that's cool for you, but it's not universally accepted. (Me, I still love D20M's class system, even if multiclassing was badly broken.)
 

Character creates class, not class creates Character.

Why would you need to pickup up TWF?

If you want to wield two weapons, then be a Ranger class, and your character will call themseves whatever you want..

If you want to be a backstabby TWF, then you'll need to learn the skill sets for both classes, which will take you a few levels.

Same for Defender/TWF, Defender/Rogue, etc. We know you can eventually pick up class powers. We just don't yet know how.
 

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