Has anything been revealed about how traps will work in 4e? That was always one of the mechanics that slowed things down for us in 3e -- if you want to have any chance of spotting a trap before you walk into it, you can move at best 5'/round, and that's if everyone lines up single file behind the rogue.
That's not exactly my image of a heroic adventuring party, and it requires the players to spend a lot of time specifying movement details that (IMO) the characters should be able to figure out on their own if you just say that they "walk down the hallway".
That's not exactly my image of a heroic adventuring party, and it requires the players to spend a lot of time specifying movement details that (IMO) the characters should be able to figure out on their own if you just say that they "walk down the hallway".