Then it's not an encounter for Heaven's sake.hong said:So they repair the floor afterwards. And maybe they repaired it beforehand as well, after the last wandering monster came by. For heaven's sake, it's not like a hole in the ground disguised with some dirt, rocks and planks is a difficult thing to conceive of.
The way you are presenting your examples, it implies a lack of internal consistency.What?
Then it isn't an encounter.Nobody said anything about a pistoning ceiling. It can be as simple as a cavity in the ceiling filled with rocks and held up by some planks, which is activated when someone yanks a rope or trips a tripwire. And after the goblins get rid of whatever got crushed, they just load the rocks back into the cavity and reset the tripwire.
No, in 3e, Traps aren't encounters. An ENCOUNTER is something that threatens the entire party. It's not 'I peg one character for some damage and now the cleric has to waste a cure spell'. A trap that is an encounter is something that lasts for several rounds and is a danger to everyone.A trap is a self-contained encounter in 3E. This may or may not continue to be the case in 4E. I am all for treating them as just components of an encounter, as said previously.
I'm sorry. I misread your initial comment. I thought you were saying that a wizard may not get those spells in 4e.Up to 4th level in 3E, a wizard can't cast fly. Are they not a wizard? Up to 8th level, they can't cast teleport. Are they not a wizard?
Even so, I don't see Fly and Levitate being regulated to tenth level abilities.
You must have missed where I said the wizard ferried people across. Hand wizard rope, hand rope to rogue, have wizard fly and trail rogue underneath. It's not hard. Especially since the Fly lasts for a while, so this can be repeated for several hazards.Besides, fly and levitate affect one person only.
This doesn't make any sense as a response to what I've previously said. Either you misunderstood what I said, or I don't understand what you're saying at all. It feels like we're having two different discussions.No, I pointed out that traps/encounters that just sit there waiting for the party to come to them are, by their nature, of limited use past a certain level. This has exactly nothing to do with whether those traps/encounters are reasonable things to meet in the course of the adventure.