Jolly Giant said:
The problem is the vampire wiz. As an undead, he's immune to both sneak attacks and poison and his fast healing means he can pretty much laugh off everything else the kobolds can throw at him. The kobold chieftan have access to spells like daylight and searing light, but he's the only one and I am of course saving him for last. I'd like to give that vampire at least some difficulties before that, though. Any ideas, anyone?
Well, a kobold Cleric11-12 with a high charisma & the Sun domain would be rather odd, but it'd put the vampire down for good . . .
More seriously, and less "Bang! You're dead!", a couple of kobold rogues w/Use Magic Device or rogue/clerics, armed with
wands of searing light would really mess with the vampire.
Once the kobolds learn they're facing a vampire, they can have some new traps -- something that fires
searing light, say.
Also, look at all the vampire weaknesses -- D&D vampires are replete with 'em.
Areas strung with garlic -- the vampire simply can't enter.
Mirrors -- keep the vampire at bay.
A tunnel with a roof that collapses, allowing an underground river/stream to flood it -- instant running water, the vamp can't cross it without a coffin, and if he's in it -- 3 rounds 'til destruction.
Silence spells near the entries to clearly private areas -- his pals inside can't invite him in, until they get out of the
silence (which of course requires running a gauntlet of traps & opponents) or otherwise
dispel it.
Hmm. Have a long corridor that ends in double doors; on the other side is the entry corridor to the leaders' private areas -- an area a vampire can't enter without invitation.
Silence cast on the "private" side of the door mantle, or on a point in space on the private side. The corridor is, say, 10 feet wide (less than 30 feet, in any case) -- thus, the
silence fills the whole corridor, keeping noise on one side from reaching the other. Since
silence is an emanation, as soon as the door is opened, the "public" side of the door falls under the effects, too. 50-60 feet away, at the far end of the hall, are one or more kobold sorcerers with
acid bolt ready (either a new spell, or simply
lightning bolts crossed with the Energy Substitution (Acid) feat; either the sorcerers know the spell, or they simply have wands). So, PCs open the door,
silence descends,
acid bolts (and other spell & missile fire) open up, the vampire can't close, and can't cast spells until he backs up.
Feel free to seal the corridor behind 'em with stone wall (via spell or a plain old drop-from-the-ceiling trap), too, pinning the vampire in the
silenced area.