Travel Through The Mists Of Akuma And Into New Worlds For D&D 5E

Mists of Akuma may be the Meiji – Punk post-apocalypse RPG setting you never knew that you needed. The game enlists your character in the tragic tale that is Soburin, offering a dizzying array of possible cultural hooks to embrace.

Mists of Akuma may be the Meiji – Punk post-apocalypse RPG setting you never knew that you needed. The game enlists your character in the tragic tale that is Soburin, offering a dizzying array of possible cultural hooks to embrace.


Just perusing the setting material can fill an afternoon without even getting down to the minutiae of each section. An impressive amount of work and care went into the creation of this work, including easy to read type giving those who worked on or contributed to the book due credit, which is a nice touch. Some people may be turned off by the enormous weight of this tome, but the table of contents clearly spells out the location of what you need. In addition, the table of contents let's you navigate to the part of the setting you are most interested in, whether it be background or crunch. An impressive amount of work went into creating Mists of Akuma.

Setting
The setting takes place on the continent of Soburin, an Eastern themed land that lies beyond the Great Divide, keeping Soburin and the rest of the world (mostly) apart. This changed in what is known as the War of Kaiyo; a war brought to the shores of Soburin by the flying gunships of Ceramia. An end to the war and the destruction of the world did not immediately free Soburin.

It took decades for the restoration of local rule, but this did not prevent the empire from descending into further trouble due to political ambition and the reappearance of the titular Mists of Akuma. These ancient mists appear and disappear at random, leaving monsters and chaos in their wake. The steam technology of the gaijin still exists as well and players have access to it. Just remember ownership of such has repercussions. Culture is very important as you might imagine and has mechanical as well as social consequences.

System
There is a great deal of crunch in Mists of Akuma. The balance between setting and system will satisfy players and games masters alike. Instead of creating new mechanics to the 5E system, Mists of Akuma adds in local flavor in the form of races, sub-classes, classes, backgrounds, and spells. Culture is a skill that players can invest in, which makes absolute sense for the setting. Players have access to an array of inhuman playable races, including the bokemono and kappa. Among the new backgrounds is one known as Disgraced Amputee. This may be my favorite as it offers the player a chance to play a character with complex social stigmas as well as a physical disability. All of the new crunch supports the overall theme well.

Final Thoughts
Mists of Akuma is a dense work of art that pours some of our assumptions from history and gaming into a blender, giving it a good spin. It blends a base "translation" of history, cultural conflict and some gaming tropes, offering an extrapolation of a structured society trying to survive the end of the world. Mists of Akuma is not perfect of course.

The art, while consistently good, is a bit uneven in style. It can also take a while to figure out the adventurers' place in society, though the extensive clan information eases this a bit. With so much information it may be a bit hard to figure out where to start. My advice is to just pick your spot and work from there; don't try and swallow it all at once. These small quibbles do not detract from Mists of Akuma. Absolutely recommend this to anyone seeking a non-traditional game world.

contributed by Sean Hillman
 

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Sean Hillman

Sean Hillman

EthanSental

Legend
Supporter
Mike - what's the difference between this book and the adventurers handbook for 5e? I've enjoyed Japanese themed fanstasy going back to Oriental adventures and thing printed for 2e...hitting the jackpot for reading material with the 3e clan handbooks. Granted finding a group is always difficult but I enjoy the reading as well.

edit - probably post replies around the same time but I see on the rpgdrivethru site the adventurers handbook is a streamlined portion of the core book...just wanted to clarify that part after I saw it but feel free to elaborate if you have time.
 
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Mike Myler

Have you been to LevelUp5E.com yet?
Thanks for the reply and clarification. I've been enjoying the pdf links in the Kickstarter page. The samurai the crimson blade is a nice read and evocative in making the reader feel like the steam punk (arm) Japanese setting!

just reading up on the iaijustu strike in combination with the dashing strike...holy wuxia type gut spilling strike :) katana, 1d12...plus 3d8 with the iaijustu strike means it a crit if you hit with the dashing strike....ouch!!! It does fit my mental image of samurai running past/through an enemy, the samurai stops while the camera pans to the enemy who is still in disbelief at the attack as they look down and see the blood start to spill like a fountain like a 70s/80s a Shaw Brothers king fu film :). Nicely done!!

Thank you! I like Tomoe a lot but I think I'm invested most in Piasu--he's definitely not as brave as she is, but the erītokirā chapters are too cool (think space marines but hobgoblin steampunk samurai).

It took FOREVER to get the dashing strike right. You can get full-on anime samurai action if you mix that up with the samurai fighter archetype (like so).

Mike - what's the difference between this book and the adventurers handbook for 5e? I've enjoyed Japanese themed fanstasy going back to Oriental adventures and thing printed for 2e...hitting the jackpot for reading material with the 3e clan handbooks. Granted finding a group is always difficult but I enjoy the reading as well.

edit - probably post replies around the same time but I see on the rpgdrivethru site the adventurers handbook is a streamlined portion of the core book...just wanted to clarify that part after I saw it but feel free to elaborate if you have time.

Aye the Adventurer's Handbook is the core book but with all of the GM-only information stripped out (oni, imperial dragons, kengen generals, bengoshi/henchgoshi NPCs). That leaves it with History, World Info, Culture, Clans, Backgrounds/Archetypes, Feats, Equipment, and Spells. Ideal for an adventurer in Soburin!
 

raptor112

First Post
Wait I am confused, the review said that there was no new 5E mechanics, but someone said that there are two new attributes, does that not count as "new" mechanics?
 

Mike Myler

Have you been to LevelUp5E.com yet?
Wait I am confused, the review said that there was no new 5E mechanics, but someone said that there are two new attributes, does that not count as "new" mechanics?

I think what he meant is that what's in the book conforms to the existing mechanics of 5E. There aren't new classes (which I'm totally for, there just wasn't a need for any in here) and of the great deal of crunch inside everything is modeled on rules already present in the 5E SRD. For example while the new Dignity attribute isn't Honor, there are nods to it within that and if a GM wanted to use both at once they could do so.
 

SMHWorlds

Adventurer
That was a goof on my part. I missed talking about Dignity and Haitoku even though they were in my notes and I never went back to change that part. Good catch! The two play off of one another, but IMO are not exactly opposites. Dignity measures your ability to carry out your duties and Haitoku is your embrace of the methods and dark powers encroaching on the land.
 

SMHWorlds

Adventurer
I think what he meant is that what's in the book conforms to the existing mechanics of 5E. There aren't new classes (which I'm totally for, there just wasn't a need for any in here) and of the great deal of crunch inside everything is modeled on rules already present in the 5E SRD. For example while the new Dignity attribute isn't Honor, there are nods to it within that and if a GM wanted to use both at once they could do so.

This is where my thinking was originally yes, though I had intended to go back and change that wording.
 

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