wellerpond
Villager
My PCs are escorting a caravan on an 800 mile trip through the wilderness to set up a secluded trading post.
One of the things we do to indicate the passage of time is, around the campfire, plays dice games, tell stories of their character's past, legends, puzzles,
trivia and the like. I also sprinkle in some encounters and would love some of your thoughts. I won't use all of the one's listed above, but these are the ideas I have so far:
1. torrential rains encourage raiders
2. some kinds of monster looking for slaves/sacrifices
3. monsters take some of the PCs for retribution of previous wrong (Baphomet?)
4. they get seriously lost
5. war on another plane affecting their travels
6. one of the NPCs is carrying a stolen item and the owners want it back
7. there is an agent of rival merchants in the caravan
8. a festival they visit en route has some nefarious purpose
9. druids don’t like travelers through their woods
10. they pass through a planar fold
11. someone poisons the horses
12. past from an employee comes back to haunt him/her
13. they have to travel through an active battlefield (trapped behind enemy lines!) and
14. forced by each side of a war to combat the other (holding people hostage as leverage)
Any other ideas?
Thanks!
One of the things we do to indicate the passage of time is, around the campfire, plays dice games, tell stories of their character's past, legends, puzzles,
trivia and the like. I also sprinkle in some encounters and would love some of your thoughts. I won't use all of the one's listed above, but these are the ideas I have so far:
1. torrential rains encourage raiders
2. some kinds of monster looking for slaves/sacrifices
3. monsters take some of the PCs for retribution of previous wrong (Baphomet?)
4. they get seriously lost
5. war on another plane affecting their travels
6. one of the NPCs is carrying a stolen item and the owners want it back
7. there is an agent of rival merchants in the caravan
8. a festival they visit en route has some nefarious purpose
9. druids don’t like travelers through their woods
10. they pass through a planar fold
11. someone poisons the horses
12. past from an employee comes back to haunt him/her
13. they have to travel through an active battlefield (trapped behind enemy lines!) and
14. forced by each side of a war to combat the other (holding people hostage as leverage)
Any other ideas?
Thanks!