Traveller 5e coming from World's Largest RPG in cooperation with Mongoose Publishing


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Classic and Mongoose. Never bothered with mega, gurps, D20, etc.. Cant speak to those.
It is, however, always a relevant question with respect to Traveller which has had so many incarnations. Because I can tell you that Traveller 5, the one in the big black tome, is a propeller-headed geek's wet dream of crunchiness.
 



And compared to something like Mothership, Traveller is super crunchy.
I really don't think it is.

I've played Traveller and had my issues with it. But one thing is clear, it's a system with a very wide scope and it's quite modular. The core rules are incredibly system. I would say not that much more crunchy or complicated that most OSR products.

It does have a ton of optional systems that are absurdly crunchy in some cases. If you buy the Worldbuilder's Handbook, you'll be handed actual physics equations. But there's some much simpler guidelines for creating worlds in the Core Rulebook.

To me its akin to Burning Wheel, the core fifty of so pages of core rules of Burning Wheel are quite simple. But the game can become quite complex with all the additional modules added.

But in both games, technically, you shouldn't be using all the rules. You should pick and choose depending on your campaign's focus.
 


I really don't think it is.

I've played Traveller and had my issues with it. But one thing is clear, it's a system with a very wide scope and it's quite modular. The core rules are incredibly system. I would say not that much more crunchy or complicated that most OSR products.

It does have a ton of optional systems that are absurdly crunchy in some cases. If you buy the Worldbuilder's Handbook, you'll be handed actual physics equations. But there's some much simpler guidelines for creating worlds in the Core Rulebook.

To me its akin to Burning Wheel, the core fifty of so pages of core rules of Burning Wheel are quite simple. But the game can become quite complex with all the additional modules added.

But in both games, technically, you shouldn't be using all the rules. You should pick and choose depending on your campaign's focus.
Yeah, what I love about Traveller is that you can play relatively simply, stats and skill system and some basic combat when necessary; or you dive really deep into the weeds with tech levels and ship designs and structured debt payments etc.
 

Yeah, what I love about Traveller is that you can play relatively simply, stats and skill system and some basic combat when necessary; or you dive really deep into the weeds with tech levels and ship designs and structured debt payments etc.
I love a deep dive. May have to invest more in Traveller.
 

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