Traveller D20

Well, while in Classic Traveller the rule was that you died, there was an optional rule that if you failed the roll, you were just hurt and had to cut your career short.

So, it was only a big deal if you wanted to make it a big deal.

Anyway, I personally like T20 except for two rather large things. The rather convulted design systems which aren't great and takes up most the book, and the new character classes, most of which are a joke, and don't even fit the feel of Classic Traveller.

The latter became apparent when I tried to update some NPCs from CT adventures - it couldn't really be done). The Sky Raiders trilogy from FASA, to be exact.

It's got several NPCs as scientists. While I'm sure they weren't rolled that way (the skills were presumably picked), all of them are legal characters as far as I can tell, and they have gun combat skills about on par with the sample PCs (a little worse, but not much). Now compare that to T20 scientists, who are completely worthless. I mean, Commoners from regular d20 would beat the snot out of T20 scientists. As there is really no way in T20 to give Scientists some combat skills other than multi classing into a military class, and that wouldn't be apropriate. So as far as

Anyway, besides that, from reading the official T20 message boards, it seems apparent that many, many people are confused by the character generation rules (as am I).

That said, I do think most of it is good, it just needed a better layout, and they need to revise the classes so they are somewhat balanced.

I really like their damage system. I know some don't like it, but from what I've seen, it's quite a clever compromise and it works fairly well.
 
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TheAuldGrump said:
Character generation was also the only time your character got experience, once he was generated your stalwart adventurer was set in stone till he died.

Not true. You could learn new skills under the old system. You could study, or you could get someone to teach you a new skill. Yes, it would take a while to learn a skill this way, but your character needs to have something to do during jump. :)
 

Johnny Wilson said:
Actually, it is STILL possible to die in character generation if you use the Prior History rules.

In T20? No, it's not. A failed survival roll causes you to consult the survival mishap table, which can provide a number of negative effects, but none of them mention "start over with a new character."
 


DOH! Be glad I'm not your GM. I was only using the Survival Mishap Table when the DC roll was exactly the same, killing the characters when it was below and no effect if it was above. Psion is quite correct. My preconceptions overrode the actual rules when I was making my first characters.
 



Johnny Wilson said:

I just don't want to see T20 get bad raps that it doesn't deserve. Also, playing both SWRPG and T20, I find myself occasionally getting rules mixed up, but that's MY fault.

Alas, herein lies the flaw of the whole D20 concept! While it it is easy to learn a new set of rules, since they are all based on the same set of concepts, actually playing different games will challenge the memory of most mortals. Confusion arises because the core concepts are so similar.
 

Pagan priest said:

Alas, herein lies the flaw of the whole D20 concept!
Actually, you could make the same argument for other products that uses similar rules system, whether it is White Wolf's Vampire and Werewolf games (both uses the Storyteller System), or GURP Worldbooks.
 

I kind of thought it was an advantage. I view rules as a step to roleplaying, not a challange to memerize some obscure rules. so I take what I like from all systems and put them to use. That is a strength of D20 not a disadvantage.
 

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