Traveller Returns

fanboy2000

Adventurer
So, I'm way out of touch. I work at a game and comic book store, but most of my attention is focused on comics because of various realities at my store. I came into my store to work today and what do I see? Traveller.

Not Traveller T20, not Traveller 4e, Traveller. Apparently, Mongoose is giving Traveller the same treatment they gave to Paranoia. When I saw it, I gasped, picked it up, and started to pet it. I couldn't believe it. I remember hearing rumors about this, but I had forgotten. It's a kind of defense mechanism against vaporware.

I don't have the money to buy it right now, but did get a chance to look through it.

  1. The rules seem faithful the classic game.
  2. Hexadecimal is there. It is possible to reduce NPCs to a small hexadecimal string.
  3. Rules for aliens
  4. Rules for dying during character creation. (Optional)
  5. d6 based system.
  6. World Generation rules.
  7. This book is small and is almost entirely rules. None of this "this is what a roleplaying game is." There is 0 history or background on the game. There is little commentary. It is almost the exact opposite of the Paranoia book in writing style.

That's all I can think of.

It must be mine.
 

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If the ship combat rules and ship creation rules, and the "trade" rules are well done and organized I will buy it. Otherwise I will stick with my old stuff.
 

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