Falkayn
First Post
T20 only has a few prestige classes, as there is no limit/penalty to multiclassing people usually just do that rather than look for a neat (specialised) prestige class. The PrCs are Big Game Hunter, Ace Pilot, Psionicist etc.
One key difference between D&D 3.0 and T20 is that the classes (Academic, Noble, Marine, Navy, Mercenary, Barbarian, etc.) are fairly generic. Every class gives its class features as bonus feats, so it is entirely up the player to determine in what order they gain those (excepting ones that have requirements of course). That plus the heavy reliance on skills means that a PC can end up however you like them to.
The T20 Handbook (THB) gives a pretty good covering of the rules, especially for T20 specific stuff like the vehicle/spaceship/planetary generation rules. However it was justly criticised as being a little hard to follow with its reliance on you being able to find things in the PHB/DMG as needed. Many things they could have included from the SRD were left out so they would have room for all of the other rules.
They are addressing this with a Traveller's Guidebook which is basically a player's guide to T20. It will be released under OGL only (not d20) so they can include a bunch of stuff about how to generate a character and go up levels that they previously had left out. They also have taken the opportunity to include a bevy of new classes, and some new skills and feats. This is available now as a playtest download for Moot subscribers - and has got to be the cheapest way you can get access to T20. The GM would still need the THB, but this makes things easier for players.
The Moot also gives access to other playtests based on the T20 ruleset (currently TNE:1248, Legacy of the Aldenata and 2320AD). I'd imagine that eventually the Honor Harrington stuff will end up there.
One key difference between D&D 3.0 and T20 is that the classes (Academic, Noble, Marine, Navy, Mercenary, Barbarian, etc.) are fairly generic. Every class gives its class features as bonus feats, so it is entirely up the player to determine in what order they gain those (excepting ones that have requirements of course). That plus the heavy reliance on skills means that a PC can end up however you like them to.
The T20 Handbook (THB) gives a pretty good covering of the rules, especially for T20 specific stuff like the vehicle/spaceship/planetary generation rules. However it was justly criticised as being a little hard to follow with its reliance on you being able to find things in the PHB/DMG as needed. Many things they could have included from the SRD were left out so they would have room for all of the other rules.
They are addressing this with a Traveller's Guidebook which is basically a player's guide to T20. It will be released under OGL only (not d20) so they can include a bunch of stuff about how to generate a character and go up levels that they previously had left out. They also have taken the opportunity to include a bevy of new classes, and some new skills and feats. This is available now as a playtest download for Moot subscribers - and has got to be the cheapest way you can get access to T20. The GM would still need the THB, but this makes things easier for players.
The Moot also gives access to other playtests based on the T20 ruleset (currently TNE:1248, Legacy of the Aldenata and 2320AD). I'd imagine that eventually the Honor Harrington stuff will end up there.