Kax Tuglebend
First Post
Shadowdancer said:Also, T20 is set a little over 1,100 years prior to the Classic Era -- during the start of the Solomani Rim War -- and in another section of the Imperium not fully developed in other versions of the game. Basically it's on the other side of the Imperium from the Spinward Marches, the setting for much of Classic Traveller.
er, what? are you sure? okay i confess i havent scoured the setting section but i could have sworn it was set in the 970's, putting it about 40 years before the Classic Era
as for rules.. i like what i've read of T20, i also like GURPS Traveller (tho it bugs me that they sort of removed the UWP from the setting.. but then included some in-character forms in at least one of the suppliments that required them..)
as for MT vs TNE, setting wise i used to prefer MT hands down, but the post-apocalyptic scavenging & rebuilding of TNE has recently begun to appeal to me (tho i would still like to see an alternate end to the Rebellion) ~ ruleswise i could take either, however i LOVE the TNE ship acquisition rules and wish to god they would reprint them somewhere (instead of each character rolling to see if he got a starship of his own, you would add up Dice Modifiers for the whole party and then roll on a chart ~ the more DM's the better the ship, eg: a ex-Spacehand with 4 years service and a pair of civilians who applied to the bank for a loan for a Warship would probably get a Scout Courier with an extra gun, whereas a retired Admiral and his Adjutant would probably get a state of the art Mercenary Cruiser)