trancejeremy said:
Traveller 20 suffers from IMHO, broken rules. Not unplayable, but IMHO, close to it. It's otherwise somewhat close to classic Traveller. I'm not entirely sure when it's set, as there wasn't much background material in the corebook, but I think it's the Classic era, just in a weird location.
I'm curious what you think makes T20 unplayable. It's just D20 with some rules changes to cover the science fiction setting, and to make the combat more deadly and more realistic, which is in keeping with the setting. I play it on a regular basis, and have never found it to be unplayable or close to it. Far from it -- it is very playable and very enjoyable.
Also, T20 is set a little over 1,100 years prior to the Classic Era -- during the start of the Solomani Rim War -- and in another section of the Imperium not fully developed in other versions of the game. Basically it's on the other side of the Imperium from the Spinward Marches, the setting for much of Classic Traveller.
As others have stated on here, my favorite version of Traveller is Classic, but that might be nostalgia talking -- it was the second RPG I learned to play, and the first science fiction RPG. It was also the first game in which I was the GM, or Ref, full time and planned the whole campaign.
I like MegaTraveller as well. Alot of its books are still usuable for background and flavor. I'm not very familiar with TNE, but what I've seen of it I have not been impressed with. T4 has a good setting, but bad mechanics, and all of its books were poorly written and edited, from what I remember.
I like the GURPS supplements for detailed fluff. Alot of the books are just background flavor, and we still use them when we play T20.
T20 I like, and play on a regular basis: a PbP game which is chronicled in the storyhour linked in my sig and a FtF game. Because of some poor choices in the character design sequence (using the same names for classes and careers, which causes some confusion), creating your first character can be problematic. But the versatility of the setting and the rules make it a very fun game.
One of the great things about Traveller in any of its incarnations is that if you don't like the "default" setting, you can always create your own. And it gives you the means to do that.