Storm Raven
First Post
So, some trends for which later editions often take heat may in fact have been set in motion at the turn of the decade. That "dungeon modules" so rarely fit that description literally, and in other ways inadequately met the need for examples of the kind of campaign play for which the rules had been designed (Isle of Dread, packaged with both Expert sets, ranking among the better), hardly helped matters.
So, your argument is that TSR intentionally published items that were incompatible with the style of game that was intended to be played, and never gave anything more than cursory countervailing instructions in their products?
And further, that somehow, despite the scantest direction given in the products to this end, the norm was for people to figure out that they were "supposed" to play using megadungeons and do so?
I find this implausible in the extreme.
Last edited: