fanboy2000
Adventurer
The guy who asked the original question beat me to it! That said, while I was searching I also found this tidbit: Quasqueton asks Gygax about adventure design at TSR.
The guy who asked the original question beat me to it! That said, while I was searching I also found this tidbit: Quasqueton asks Gygax about adventure design at TSR.
I doubt it, but here:
3e is more Gygaxian than by the book 1e, due to the training rules, which Gary didn't use.
Here is the closest I could find: Monte Cook comments on the final draft of the XP section of the 3e DMG.Somewhere upthread, someone quoted what WotC expected in terms of character growth in a year's weekly sessions. Can anyone point me to that post?
If the goal is really to find out what WotC and TSR considered the expected norms to be, these are (IMHO) the important posts. If WotC concurs that a year's play in 3e should lead to level 10, I am convinced.
Clearly, neither Mr. Cook nor Wizards of the Coast anticipated that, nine years later, people would be debating the rate of advancement between 1e and 3e.Monte Cook in a very old article said:Mathematically, you’ll notice similarities between the progression of a given CR’s worth in this system and the previous system’s Challenge Level reward progression. That’s because the amount of XP needed to gain a level did not change between these two systems, nor did our desired advancement rate (gaining a level about every four sessions, or every 13 to 14 encounters appropriate to your character). A 1st-level character in a group of four players is going to get 75 XP per level-1 encounter, just as in the previous system.
Here is the closest I could find: Monte Cook comments on the final draft of the XP section of the 3e DMG.
Several important points:
- Character are supposed to level up every 13 or 14 encounters.
- Or, and here's the important part, about every 4 sessions or so.
- However, he also states that the math hasn't changed from 2e at all.
Thanks, that was confusing the heck out of me. I'm completely unfamiliar with 2e's xp system, so I didn't see that. This is a link to some of the previous xp system's they were experimenting with. I didn't look at them because I was focused on what actually went into the game.The dead give away is the statement that the amount of XP needed to advance hadn't changed. The XPs needed between 2e and 3e did change, substantially.
[*]Or, and here's the important part, about every 4 sessions or so.[/LIST]

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.