Quasqueton
First Post
At the end of the Giants adventures, the party has 653,268 xp each -- 3,919,608 total.I think the biggest revelation I'm coming away from this thread with is that my personal experience (that advancement in previous editions was considerably slower) was apparently based entirely on the fact that my groups ignored the XP for GP rules.
Of that total xp, 1,172,750 xp was from monsters, and 2,746,858 xp was from gp (not counting magic item xp, either direct or from gp when sold).
That's 70% xp from gold, and only 30% from monsters.
This makes for an interesting situation when using any AD&D1 "adventure path" series. For instance, going through the Temple of Elemental Evil without xp for gp, you get:
After the Moathouse:
AD&D1 party (1,202 xp each)
Fighter 1
Paladin 1
Cleric 1
Magic-User 1
Illusionist 1
Thief 1
After the Last Tower and Upper Rubble:
AD&D1 party (1,743 xp each)
Fighter 1
Paladin 1
Cleric 2
Magic-User 1
Illusionist 1
Thief 2
After Dungeon Level 1:
AD&D1 party (3,938 xp each)
Fighter 2
Paladin 2
Cleric 3
Magic-User 2
Illusionist 2
Thief 3
After Dungeon Level 2:
AD&D1 party (10,741 xp each)
Fighter 4
Paladin 3
Cleric 4
Magic-User 4
Illusionist 4
Thief 5
After Dungeon Level 3:
AD&D1 party (18,485 xp each)
Fighter 5
Paladin 4
Cleric 5
Magic-User 4
Illusionist 5
Thief 5
After Dungeon Level 4:
AD&D1 party (27,499 xp each)
Fighter 5
Paladin 5
Cleric 5 - 2 xp from level 6 (that's *two* xp)
Magic-User 5
Illusionist 5
Thief 6
Without the xp for gp, the AD&D1 party probably couldn't really handle each next level of the dungeon as they finished one. Could a level 1.3 (four level 1s, two level 2s) party really survive the first level of the ToEE?
Note: To repeat what a lot of people miss in this data -- this xp is not including any magic item awards (base or gp sell value), and no bonus for above average ability scores.
And without xp for gp, the AD&D1 party definitely wouldn't be ready for the Giant's series when they finished the Temple adventure. The ToEE module states that the PCs can/should be 8th level when they finish it (the proper level to begin AtG).
With xp for gp, the AD&D1 party is:. . . a complete campaign adventure which will take beginning characters from 1st all the way to 8th level and possibly beyond!
Fighter 8
Paladin 7
Cleric 8
Magic-User 9
Illusionist 9
Thief 9
-- ready for the Hill Giant adventure.
Quasqueton
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