Saeviomagy said:Interesting. I especially like the poison needle trap element. The rest of the writeup seems a little excessive for an item which will most likely (especially given it's extreme price vs it's utility) be sold at the first opportunity and never thought of again.
Especially since almost none of the extra information is that useful as an adventure hook...
First, yes it definitly is quiet extensive. But there are several spots for great adventure hooks.
- What if one of the PC's are a lost heir?
- Could lead to find such an heir?
- Vision could be modified to give some indication of where a possible heir is currently being held?
Problem is if only one item of this detail is given in a pile of treasure the PCs would probably hold onto for no other reason because they would probably think it IS important.
It would be cool if more treasure could be this detailed. Question for ya Quickleaf? Is this something you just typed off the top of your head? is it an item from one of your games? or what?