Puddles
Adventurer
I give out quite a lot of treasure as it is such a feel good for the players, but there is usually never just a stash of coins hanging around.
Baddies might have coin purses on them, and I'll get the players to roll the amount. A band of goblins might have 3D6 copper on them in total, while a more wealthy enemy might carry silver or gold.
Then, I give my players lots of gemstones and art objects. I make extensive use of page 134-135 of the DMG for this. Players find gemstones, rings, lockets, earrings, brooches etc all over the place. I'm not sure if its a common thing in other games, but I grew up playing Neverwinter Nights and it's a fun call back to that.
In turn, that makes their local Jeweler one of the most important NPCs to the party, and they generally have to haggle over the sale of items to convert it into cold hard cash.
I have a hard limit of 1,000 gold coins that can be carried by a player at any time (regardless of strength) before they are encumbered and 5,000 total (again regardless of strength). This means they are encouraged to keep some gemstomes and art objects on them if they want to carry more wealth around. The local dwarven town has a "vaultery" which operates like a bank.
I also plan ways for the party to be able to spend big sums of cash. They recently bought a 30% share in the local tavern at the combined cost of 2,500gp. This was about half of their total wealth accumulated so far. The party is of 3 and level 4.
There are lots of ways they can upgrade this tavern moving forward which I think will spend a big portion of their gold if they choose to.
As for magic items. I award them as treasure, and they are usually tailor-made for the party. When it's spell scrolls or potions I have them roll on a random table to determine what they are.
Players cannot buy magic items on a regular basis, but there is a "Night Market" that appears from time to time in the local town. I come up with random tables for this and have the players make investigation rolls to see what they find in the Night Market.
The local jeweler also dabbles in alchemy and has a few potions he can brew. Some need specific ingredients first, and all take at least 24 hours to prepare.
As for how the party divides the treasure they find. Well, that's not my job so I let them decide! Usually with the gemstones and art objects they tend to play "finders-keepers", rather than divide the sale, so it's a bit of fun when they go to the jewelers and get everything evaluated.
Baddies might have coin purses on them, and I'll get the players to roll the amount. A band of goblins might have 3D6 copper on them in total, while a more wealthy enemy might carry silver or gold.
Then, I give my players lots of gemstones and art objects. I make extensive use of page 134-135 of the DMG for this. Players find gemstones, rings, lockets, earrings, brooches etc all over the place. I'm not sure if its a common thing in other games, but I grew up playing Neverwinter Nights and it's a fun call back to that.
In turn, that makes their local Jeweler one of the most important NPCs to the party, and they generally have to haggle over the sale of items to convert it into cold hard cash.
I have a hard limit of 1,000 gold coins that can be carried by a player at any time (regardless of strength) before they are encumbered and 5,000 total (again regardless of strength). This means they are encouraged to keep some gemstomes and art objects on them if they want to carry more wealth around. The local dwarven town has a "vaultery" which operates like a bank.
I also plan ways for the party to be able to spend big sums of cash. They recently bought a 30% share in the local tavern at the combined cost of 2,500gp. This was about half of their total wealth accumulated so far. The party is of 3 and level 4.
There are lots of ways they can upgrade this tavern moving forward which I think will spend a big portion of their gold if they choose to.
As for magic items. I award them as treasure, and they are usually tailor-made for the party. When it's spell scrolls or potions I have them roll on a random table to determine what they are.
Players cannot buy magic items on a regular basis, but there is a "Night Market" that appears from time to time in the local town. I come up with random tables for this and have the players make investigation rolls to see what they find in the Night Market.
The local jeweler also dabbles in alchemy and has a few potions he can brew. Some need specific ingredients first, and all take at least 24 hours to prepare.
As for how the party divides the treasure they find. Well, that's not my job so I let them decide! Usually with the gemstones and art objects they tend to play "finders-keepers", rather than divide the sale, so it's a bit of fun when they go to the jewelers and get everything evaluated.