Timely Drought
First Post
How do you handle this in your games? It seems so complicated...
Players who rely on random loot will get mismatched gear... Like the poor fighter whos best weapon isnt his focus/specialty. Players who use item creation feats get to chose their gear at the loss of xp. However what do you do when its the cohort that has the item creation feats? Do you let players buy their gear from magic item shops in big enough cities?
Should players be able to tailor all of their gear to their build to count as PCs that can take on appropriate CR encounters and face the standard ressource depletion? Or will-they be over-optimized of they do that?
Players who rely on random loot will get mismatched gear... Like the poor fighter whos best weapon isnt his focus/specialty. Players who use item creation feats get to chose their gear at the loss of xp. However what do you do when its the cohort that has the item creation feats? Do you let players buy their gear from magic item shops in big enough cities?
Should players be able to tailor all of their gear to their build to count as PCs that can take on appropriate CR encounters and face the standard ressource depletion? Or will-they be over-optimized of they do that?