Nail said:I randomly generate....as long as the creatures are fairly unintelligent and unable to barter.
Jdvn1 said:In practice, I've rarely seen GMs do this for all their creatures. Maybe my games are weird (I've played with a number of GMs, though), but it's just easier to run the creatures just out of the book.
from thisMy impression is that at least some (if not all) of the treasure a creature has should not be used as equipment.
Intelligent creatures that own useful, portable treasure (such as magic items) tend to carry and use these...
The "not" is fine, but it does make it kinda unclear. Oops.werk said:but it sounds like you maybe have an extra 'not' in the first sentance...because I agree with your arguments?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.