Treasures..

Oompa

First Post
Okay.. i have a question about treasures..

My party just started Keep on the Shadowfell, after completing the quest for Douven and Irontooth and kobold hall

I have already awarded this in the campaign:
- Flaming Maul +1 to our Dwarf Fighter
- Pact Blade +1 to our Half elf Warlock
- Dwarven Armor +1 to our Dwarven Paladin
- Symbol of Hope +1 to our Dwarven Cleric

Now i still have a Tiefling Rogue and a Dragonborn Warlord to give items to..

But now they are just about to enter Sir Keegan's tomb, where the reward is a longsword, great for our current pally.. But the Pally already got a reward earlier.. I have also laid around treasures for the Warlord and the Rogue but they haven't found those..

Now i am in doubt:

- Re-fluff sir keegan so his treasure will be alright for the Rogue or Warlord

or

- Give the pally a second award.. Keeping the others back..

So.. what should i do.. anyone tips for giving out treasures?
 

log in or register to remove this ad

Part of the joys of being a player is careful (re-)distribution of treasure, so....

1 or 2 on a d6 = pally

3 or 4 on a d6 = rogue

5 or 6 on a d6 = warlord

....? Maybe?
 


But the rogue and warlord have no real use for the treasure from sir Keegan :)

And so Sir K buys the equipment from them....or they sell the loot for phat cash and whoever needs a sweet pimped out piece is allowed to spend the cash.

(edit, later - sorry, I misunderstood who Keegan was. I dare say he's not going to bother doing much selling these days, eh?)

Seriously, let the players work out how they divvy up treasure.


...I dunno. I'm prolly drunk or something.
 
Last edited:


If it were me, I'd probably re-fluff. Everyone deserve a piece of treasure, and you have 2 characters still in need. Unless the player of the paladin is an exceptional role-player or is suffering from not having a long sword, I'd think that he got his just rewards for now with the armor. Besides, aren't selfless paladins supposed to be charitable?

Couldn't the warlord use the longsword?

Or maybe Sir K was actually a "knight of the post" (Knight of the Post — Infoplease.com) and you could fluff up a rogue's weapon.

Trust me, there's still plenty of time for the paladin (and everyone else) to get amazing loot. Maybe just not in this exact adventure. ;)
 
Last edited:


I'd say give it to the paladin. Balance treasure out in the long run.

The paladin already has treasure--armor. Why make the rogue or warlord go without and give extra to a character that already has something? That sounds unbalancing as far as treasure distribution.
 

My take as DM

-give the weapon as described
but
-have Valthrun (or other mage) have the Transfer Enchantment ritual from the Adventurer's Vault

Summary of ritual
lvl 4 time 1hr component cost 25

transfer magical properties
must be
-same item slot
-same type (rod, weapon, wand..)
-enchantment must be valid on new item
(ex. ranged only enchants on melee weapons fail)
 

The paladin already has treasure--armor. Why make the rogue or warlord go without and give extra to a character that already has something? That sounds unbalancing as far as treasure distribution.

But in the long run it will work out OK. Sure right after they encounter Keegan 1 party member may have 2 items, and 2 party members have none. Later on in the adventure the 2 who have none get some items, then for the next while there are no items for the guy who got keegans sword until they all have 2.

As long as the adventure overall has enough stuff to go round then everyone should be happy.
Not all adventures are linear - you could design an adventure with 8 bits of treasure (2 that are suitable for each character) but the part could go to the areas that have the "cleric" items first.
The DM knows where all the treasure is and the players should trust that it will all work out even in the end.
 

Pets & Sidekicks

Remove ads

Top